Version 0.7.3 of Mystwood Manor:
First and foremost, I'll be comparing this game extensively to "Man of the House"
Story: You could divide this story into four parts, and I'll go over them one by one:
You: Your story is simple enough but rather original in this world of erotic visual novels. You are son of an aspiring hotel keeper. unfortunately, your father dies and it is left to you to make his dream a reality. To help you make this hotel great, you are helped by your mother, sister and a number of female employees. All is not well however is Mystwood and things are going wrong.
I am very much under the impression that the developer still intents to add a lot of content to this part of the game. Currently it is very meager and it kinda feels simple, and added more as an afterthought. There is also no interaction between the Mystwood story and anything else that is happening around you. This is very much contrary to MotH, in which the story evolved gradually depending on what you did with the characters in the game
Employees: All your employees have their own little story, but... all of them are so simple with little to no meat to them. Compared to the intense writing of MofH, Mystwood is - in my humble opinion - boring.
Guests: Currently guests have almost no story or content but I'm assuming that this is to be added. It would be pretty interesting if we could (sexually) interact with them as well
background; there is a cute little backstory which is entertaining enough.
Advise: Currently, each story is almost an island by itself (with certain exception). What made MotH really intriguing was not the awesome writing but also how these stories overlapped which each other. Here there is almost none. It would be really cool if there were more elements of employee situations overlapping and maybe even with the guests or the background story.
Also, I'm not a fan that the fog might be the cause that everyone is interested in fucking the MC
The overarc
Mechanics: As many here have mentioned, unlike 99% of games here, this is a game with a mechanic, which already sets it apart . And honestly, it isn't too shabby of a mechanic. it's simple, and there is little challenge to it, but I found myself enjoying it. that being said, it could be rebalanced or rethought a bit. the premise is good, it just need polish.
Interface: The interface is pretty good, with one BIG issue and that's the waiting time. At a certain point, there is a lot of grind. but each time the game forces us to go through that little waiting animation before we can press next. This has to go faster.
Characterization: all the different characters have their quirks and character but the way we interact with them is nothing special. as I mentioned before in the story element, each character is rather one-dimensional with very little shocking value. Compare this to MotH, it is kinda boring.
Art: Though the MC looks rather dorky, overall, the art is really good.
Verdict: 4/5, and this grade is compared to most other games here. However, if I were to compare this to MofH, I'd rather this a 3/5 where MotH gets a 5/5. My advise for the developer going forward:
- Flesh out your characters more. What do you want us to take away from them? think of MotH where your sister was a crazy submissive, a psychologist that abused her power, a crazy younger sister, a cool superhero, a doubing horny mom. And if you know what you want us to take away from them, how should we interact with them as MC? but go further then shy (laura), sultry (ruby), assertive (amber), mysterious (Hanna), cool (Kay), chill (Annieka)
- next, see how those well defined character can interact with each other and the guests. Now, it's nearly always a two way street between the MC and them.
- the system of leveling up and going further with the characters works... but, the fact that we see exactly howmuch and when we get it doesn't work very well I feel. not to say that MotH was a perfect system,. I'd make it feel more organic instead of a math equation.
- do something more with the guests, it would be fun if they'de be included in the fun.
I understand the game is not finished, but on what's finished... even there I'd maybe go back to the drawing board and rethink certain parts. Try to make things intertwined and not four separate entities: Game + Backstory + Employees + guests. For example,
- have the MC meet someone in the woods who is researching the legend and becomes a guests and every time he/she comes back he/she has another puzzle from the story.
- maybe Hanna is videotaping erotic scenes with her security camera with the consent of certain guests, which she sells
- allow perhaps the MC the choice to be sweet and caring for Amber, or to dominate Amber into submission and help the MC like that, and perhaps even make her please certain guests.
- let certain random events take place depending on the romance between the MC and the employees that have no relation to the 'counter' (for example, if you're above 70 with both Amber and Kay, and if Kay is cook and Amber is waiting tables, have a little scene where the MC and Kay dominate and humiliate Amber.