I think you misunderstood me. I said these patches should be coming at a faster rate because the devs themselves keep saying so. Their own original intention was to
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. And then January, and then March, and then three weeks ago... I know IRL stuff happens to everyone but if they're having trouble following through with their own schedule, then maybe they should stop setting unrealistic expectations.
Geez man, way to take it the wrong way...
Yes, I've been playing Harem Hotel in the meantime, I keep interacting with you in the other thread. In fact, this game is the one that led me to it, though I'd hardly call HH "derivative nonsense."
And do forgive me if I sound bitchy, it's just that I was subbed to Jikei's patreon for a while and now I'm starting to feel like I've been taken for a ride.
It's true, they suck at time management, and are not good at projections, that is a fact. It's why I say never give a date until you are 100% positive. I don't disagree there, but that is the way they have always been, so expecting change seems like a waste of effort. That is all I am saying. It's one thing to make jokes about it, but you should not take it so hard, it's not like some who wait for years, and then only put out 5 min of content. Even when I am not happy with the ones who are being done, the size of their updates are usually pretty good. The smallest one in a while was that Nefari update a while back, and think about how many sets they had to build for all the Egypt events.
I don't personally agree with everything they do, some things I would do different if it were me, though I like most of the game, and the style. It's not perfect, but it's still one of my favorite games. And yes, feature creep can be an issue for this kind of game, I know all too well. But since they don't come here any more that I know of, venting here is not the most productive use of time if you want something to change.
Sorry, I guess I am sensitive to this topic, due to it being a theme of people bitching in almost every thread I follow these days (one even had someone bitching the day after the update dropped!), or people who make it their mission to get as many games marked 'abandoned' as they can, even when they know damn well that the game is being worked on, and I am having some serious issues with my own game, from frying 5 hard drives (losing over 30tb), to losing my coder and having to train a new one, it's been a really rough year for a lot of us.
But yeah, as someone who makes assets (both for myself and others), people just do not get how much work there is in that, and then they compare to games that use out of the box assets, with pregenerated characters, in derivative situations... The sheer number of games I have seen where the characters are just clipping into things is staggering (even some of the better ones miss it occasionally, but some it's more than not), and don't get me started about games that use the same models, as if they are just actors in show... Just converting the assets to HS (even if someone else makes it), setting up all the textures, and all that is really time consuming. It's a really tedious process, and not fun at all, even when the end results are something to be proud of.
So yeah, it's true that Jikei's team is horrible about date projections, and communication in general, let's be honest, but at least to me, the end result is all that matters.
No hard feelings, that was not really directed at you specifically just the bitching in general, your post just happened to be the one that I hit reply on, raised a point that I thought needed to be countered at large. Most people just do not realize what goes into this stuff, they just want as much content as they can get, as fast as possible, without a care to what it takes to make it happen. Sometimes, there are literal blood, sweat, and tears involved, especially when things won't do what you need them to.
(As for HH, Runey also has an average ~4 month time-span that tends to bring out the haters too, especially lately, since he is also using more custom assets {I know, since I make/convert some of them}, and trying to do so much more than the engine ever intended, like some lighting tricks, and so on).