- Nov 20, 2018
- 11,855
- 17,569
Funny how everyone who's not a game developer feels qualified to judge the work of someone who is. I'm not developing a game myself and even I can tell those assets are highly / purely customized. And I work with several developers in non-development ways (proofreading, translating, etc.) and can tell there's a crapload of work involved. I really have a hard time with folks who say stuff like, "promised last week, still no release" or "it's been 6 months already".Here is the thing though, the updates SHOULD come out when they are good and ready, and not before. There is NO set schedule, and there is no law or rule that says they have to do things the way some other halfassed games do it.
Developing a sandbox game is harder than some linear bullshit, and developing new and unique areas takes time. Sure they could slap some bullshit together, made from the same crap everyone else uses and get things done faster, not use any custom assets, or anything, but that would suck, and be boring.
One of the things that appeals about this game, is that is it NOT using the same assets that are in every other game.
Eventually, I am sure they will stop adding new locations, but not until all the ones that they promised us are done. You know, all the ones that you can click on and say that it will be added later. Frankly, if they stop adding those new locations that they promised, with all the new potential that entails, I will upset. THAT is when they go full Icstor, by dropping a game, long before all of the promised content is complete.
Good things take time. If you don't like that, go play some derivative nonsense while you wait. There is plenty of it here.
Personally, once again, the two main girls I don't like are featured in half of the main events, but do you see me bitching about it? Nope. I am just happy about all of the other stuff I get to see, including all of the new people.
It's even funnier when someone tries to specify how long something will take and it's obviously completely unrealistic unless the dev has no life outside of the game (no job, no family, no health issues allowed, etc.). And even then, it seems like it would really be pushing things to do what the poster suggests. It's like, "Support them if you want, don't if you don't. Stop trying to impose your peyote-enhanced visions of game release cycles on those living in reality."
Why not let creators create? Everyone's different and can manage at different paces. I don't think I'm in any position to judge a developer unless they do something very clearly abusive of others' trust (Riveralove, Icstor, etc.) or crossing a line (e.g., Silk & Milk).