- Apr 6, 2018
- 86
- 198
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Hello Ignatz,This is a delightful little game. It doesn't overwhelm you immediately with too many women and each woman is decidedly different in both shape and personality.
Based on my preferences, I'm an Esther and Naira fan, kind of polar opposites, although the exotic Nefari is making a run at the leaders.
I appreciate there is a conscious decision to limit the secondary stat "games". Just strength and repair. And even those two are (so far) subtle requirements.
The in-game hints concept at first bothered me, in that I thought it made it too easy on the player to "solve" things, but now I see that they are just vague enough to keep you working (and thinking).
The cash generation seems a little plodding, but the actual need for it so far is not too extreme (unless you want to keep going back to get lap dances).
I've been supporting this game (in a small way) since it's first demo and I marvel at how much has been added in just the two updates since. We haven't even really gotten much into the mythic powers yet and I'm eager to see what develops in that direction.
Fun stuff!
We invest perhaps an unnecessarily large amount time to try to make the hints as helpful to players as possible without being too obvious, so I'm very glad to hear your appreciation of our hint system! Our goal with them is always to encourage players to explore and use their memory of past experiences with the characters to get closer to them. While we have learned a lot since we first launched just around two months ago, we are still improving the right balance of "not impossible to figure out, but not too much hand-holding" with each new update. All feedback and posts about problems and difficulties are very helpful with that and other areas of development, so Jikei and I try to read all of them, including this thread.
Thank you for your kind words and for playing and supporting Mythic Manor,
Nocht