Hm. While the variety of conversations with Nai are nice, I'd still say that this is a pretty big miss as far as a raising sim goes (which was my only real interest in the game)... One stat per job ending, which is trivial to max if you're putting the least bit of planning into it? That's... So meh. I understand that these things can end up unmanageable pretty quickly, but at least have two relevant stats, and variants for whether she's good or bad at her job. Relatedly, the lewd/non variants are an interesting idea completely undermined by the fact that it literally only takes two in-game days at worst to go above or below sixty, which makes it pretty unsuitable as a meaningful ending modifier.
Also, literally none of the events in the game matter. You can skip them entirely, and while on very rare occassions you'll miss out on a bit of characterization (Nai seeing the family at the hotel and remembering a bit of her old life), more often than not it's just adding a bit of stress for turning down a sexual advance. There's no real subplots, or anything that would substantially affect Nai's training - a huge missed opportunity, especially when you have characters offering to help her career in return for sleeping with them, and friends of the foster father being the ones making advances on her. How could that not have lead to a conversation between the two? For that matter, how could that not have lead to a conversation (and possibly a recurring scene) between Nai and the librarian if she goes to work again the next day?
Theoretically, the foster father needing to improve his relationship with Nai should be an interesting mechanic, but that ends up being largely a time sink rather than an interesting mechanic; while there are certain events that add a significant chunk of relationship points, they're few and far between, meaning that for the most part, you're going to grind through most of them by talking. Which isn't inherently a bad thing, since there's enough conversations between the two to keep it fresh - but it does mean that you lack much meaningful choice there. And since ending-wise, there's no real reason to do anything but focus on a single stat... There's not much in the way of tradeoffs to be made.
And of course, that also depends on you being invested in the good ending to begin with, which... I can't say I particularly was. I mean, yeah, her biological father was a dirtbag. But he sincerely repented after his time in prison (as validated by the fact that she's doing perfectly fine in her career endings after going back to him), and her foster father was a dirtbag as well, as seen by the fact that he's creeping on his ward within a week.
All in all, the game isn't bad, but... There's so many missed opportunities here.