Azkiger

Newbie
Oct 24, 2019
29
46
47
You can check their socials since I am not currently supporting them.
The links are on the front page.
I support the creator on patreon, but I don't use the other socials. Assumed you might be more in the know since I don't recall seeing info on "win conditions" in patreon feed. But I might have missed it.
 

Zane Carlson

Well-Known Member
Sep 22, 2023
1,717
920
199
I support the creator on patreon, but I don't use the other socials. Assumed you might be more in the know since I don't recall seeing info on "win conditions" in patreon feed. But I might have missed it.
I mean I don't follow them either.
It was mentioned on here before by someone.
Maybe it was worded differently by the dev?
I mean the game does state something at the end about having to do something in the labyrinths so since that is not in the game yet it stands to assume it might come later on.
Who knows?
 

Supreme Dumbass of Thyme

Well-Known Member
May 12, 2022
1,020
891
199
Game could benefit from a difficulty buff
Literally one of the only people not saying the game is too hard- but yeah, a difficulty buff or variant game mode would be nice eventually.

Though Nakara having an attack that seems to be avoidable only by chance is really annoying, so maybe DON'T buff her as much...
 
Sep 7, 2020
43
67
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Game could benefit from a difficulty buff
Agreed. Honestly not sure how people are having trouble, Its extremely simple after your first few levels and the curse mechanic lets you eat multiple hits before getting any sort of punishment for mistakes. Not to mention some of the upgrades making things even easier. I'd really like it if they added a harder difficulty where there's less handholding, the gameplay is actually really enjoyable and I like to feel like I earned my progress.
 

lain_

New Member
Mar 12, 2025
1
0
0
Literally one of the only people not saying the game is too hard- but yeah, a difficulty buff or variant game mode would be nice eventually.

Though Nakara having an attack that seems to be avoidable only by chance is really annoying, so maybe DON'T buff her as much...
What attack? The one in the second phase that she does 4 times from each side? I managed to avoid that one by just constantly looking around for the first attack and avoiding it, there's time to react
 

Zane Carlson

Well-Known Member
Sep 22, 2023
1,717
920
199
For me it's the final attack when it goes waaang swoosh since no matter how much I turn I never see where what is coming and how to avoid it, loosing hearts one after the other.
 

Facha1234

Active Member
Mar 11, 2019
823
627
245
For me it's the final attack when it goes waaang swoosh since no matter how much I turn I never see where what is coming and how to avoid it, loosing hearts one after the other.
IIRC, she goes clockwise around the arena. Turning right wave after wave should be enough to dodge them all. Then there's the beam at the center that's clearly telegraphed and gives enough time to run away from it.
 

Supreme Dumbass of Thyme

Well-Known Member
May 12, 2022
1,020
891
199
What attack? The one in the second phase that she does 4 times from each side? I managed to avoid that one by just constantly looking around for the first attack and avoiding it, there's time to react
The 3rd phase flame pillar. The one in the 2nd phase is fine, but the 3rd phase one is impossible to avoid if you aren't in the perfect spot from the get go, as the four streams of fire from above will drop and cross with the ones below and just kill you if you happen to be at low health when it happens. (This might be a skill issue though, I just don't know how to avoid this attack properly.)
 

Zane Carlson

Well-Known Member
Sep 22, 2023
1,717
920
199
IIRC, she goes clockwise around the arena. Turning right wave after wave should be enough to dodge them all. Then there's the beam at the center that's clearly telegraphed and gives enough time to run away from it.
Frankly I don't play too often and don't always get to the end some times so I can't fully map out everything in her boss battle XD
 
Jan 21, 2022
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The 3rd phase flame pillar. The one in the 2nd phase is fine, but the 3rd phase one is impossible to avoid if you aren't in the perfect spot from the get go, as the four streams of fire from above will drop and cross with the ones below and just kill you if you happen to be at low health when it happens. (This might be a skill issue though, I just don't know how to avoid this attack properly.)
I have never had this happen to me, all I have noticed is that the streams change direction midway through the attack.
 

wobbiso

Newbie
Jan 26, 2018
68
40
194
Console Command Buffs (type, let's say, "summon buff3" in the command prompt to spawn the counterattack buff)

A couple of these may be off by 1 number.


────────────────────────────────────────────────────────────
1. **Energy Ready**
Recovers Mana by 70 each time entering the Labyrinth

2. **Mana Efficiency**
Increases Mana healing by 2 upon picking up Rings

3. **Counterattack**
Ignores enemy damage and purifies surrounding enemies upon being attacked
Cooldown: 55 sec

4. **Hardened Will**
Gain 8 Curses instead of dying when an Enemy finishes you off

5. **First Impact**
Emits an Energy wave that purifies enemies upon activation of the Magic Sword

6. **Mana Recovery**
Regenerates Mana by 1 each 2 seconds when not using the Magic Sword

7. **Time Stop**
Stops Enemies for 1 second and then worn out slowly upon activating the Magic Sword

8. **Mana Storage**
Stores Magic Sword usage 1 time(s) available upon filling up each Mana meter

9. **Mana Absorption**
*Restores 35 mana after a purification*

10. **Mana Retention**
Able to use the Magic Sword for more 1 second after running out of Mana

11. **Curse Recovery**
Decreases Curse by 1 each second

12. **Goddess's Blessing**
Avoids death by Curse for 1 time.

13. **Sharp Blade**
Increases Melee range by 0.25m

14. **Mending Sanity**
Increases max Curse Resistance by 10

15. **Ring of Judgment**
Purifies an enemy closer to player after collecting 90 Rings

16. **Magical Disturbance**
Increases Enemy Respawn time by 1 seconds

17. **Second Wind**
Purifies enemies around the player after losing a Heart

18. **Fast Reload**
Reduces the number of Rings required to fire the Ring Bullet by 5

19. **Exchanger**
Collects 1 Magic Ring near the player upon filling up the Curse meter

20. **Tenacious**
Walking speed increases for 4 seconds after losing a Heart

21. **Binding Magic**
Deploys a trap that binds enemies for 3 seconds upon activating Magic Sword [1 traps max]

22. **Draining Shot**
Heals 35 Mana for Magic Sword upon purifying an enemy with a Ring Bullet

23. **Multi-Shot**
Fires 3 Ring Bullets

24. **Ringsplosion**
Ring Bullet spawns fragments upon hitting the enemy [3 frags max]

─────────────────────────────────────────────────────────
 

Zane Carlson

Well-Known Member
Sep 22, 2023
1,717
920
199
Console Command Buffs (type, let's say, "summon buff3" in the command prompt to spawn the counterattack buff)
Funny coincidence!
I did the exact same thing just today!
Even made it into a text file document.
But the explanations are a step up from mine tho.
4. **Hardened Will**
Gain 8 Curses instead of dying when an Enemy finishes you off
It is 80 curse, not 8.
 

The Coc

Newbie
Apr 21, 2023
18
1
13
Game could benefit from a difficulty buff
I think you are both correct and incorrect at the same time. Its just down to how lucky you end up being with your perks sometime you can die even if you want to other times you got the worst perks possible I think there needs to be a sort of difficulty change with normal difficulty which is just how it is now easy with some form of extra lives or less needed coins to get swords and slower enemies and hard that makes you need more coins and makes enemies faster.
But over all I really like the current pacing and would hate to see it removed or tweaked in a way that change how the game feels.
 

Zane Carlson

Well-Known Member
Sep 22, 2023
1,717
920
199
There is an easier mode in the game now.
Left easy, right normal.
Maybe get a hard mode, maybe not, who knows?
 

*z-z*

New Member
Nov 27, 2022
4
9
13
Game could benefit from a difficulty buff
agreed, the game was too easy imagine if the stages spawn multiple type of monster at once? like lamia + sandwitch, beholder + gargoyle, heck they could even spawn monster girls outside of their habitat ( nightmares would probably more nightmarish if they spawn outside of the dark forest )
 

Quite Frankly

Member
Jul 25, 2017
384
99
163
In the (final?) stretch when you are trying to escape after slashing the tendrils after entering the portal, I'm not understanding how to kill the enemies up on the pillars, or progress forward beyond the lamias i think they are (if that is what you're supposed to do?) The lamias i think they are just fling shit at me until i die and i don't know how to attack them back or escape because its a close range sword. wtf do you do here? I've been stuck in this area for a long time. Please help. I need to win now because its november now and there's no nutting.
 
3.90 star(s) 49 Votes