That's too bad, the art and the settings realy does it for me. Why can't they just do what they're paid for ? I'm sure it'll be more profitable in the end...
The game is literally just a rip-off of "Naked Order", the whole concept is the same, most of the content is literally just a 1:1 with new artwork. This game is only recently anything more than a re-skin. To be clear, if you're familiar with "asset flips", this isn't an asset flip, it's a re-skin, the new content is the assets. They had 10 months between 0.6 and 0.7, though they did give Era Hunter an update between the two as well. I like the artwork, which is why i'm watching this, but if we assume they cut 50% of the money/time between projects, then they had 15k and 5 months, i assume this isn't their full-time jobs, as two people on about 1200~(guesstimate after patreon fee's, subscribestar income and taxes) each month isn't great.
I don't know if thats the split, it could be one of them works full-time and the other works part-time, or both work part time, i have no idea. But this amount of content is still woefully lacking for 5 months, what i *assume* is going on, based on their projects, is that they're either really fucking lazy, really incompetent, or they literally both work full-time jobs. I try to assume the best of people when i can, but based on their track record, and the amount of content between the two, i think they work on Naked Hunter to bring in cash, work on Era Hunter because they actually want to, and work slow because it's comfortable to do so.
A great parallel is "Bryn's adventure" which uses AI art, so it only needs a programmer rather than a programmer and artist, makes less than 100$ a month, and is currently close to this game in content. Its had 4 months of developement. Naked adventure has had 5 years, even if we're generous and say it was split between the two games, thats still 2.5 years, and 5 years of payment, for literally just different art, probably close to a hundred thousand dollars for the better art.
I'm not one to talk though, i still shill out to Bedlam Games, which has a similar lack of work to payment ratio, though they did private their patreon stats after people started complaining that 7k a month for spaghetti code in a dead system like Rags with a janky commission from the cheapest option was kind of a rip-off.