- Apr 19, 2021
- 3
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will the new build be available for public use?there is no "latest" version yet. There are only a couple of alpha builds showing work-in-progress for patreon-only usage. Expecting the new build to arrive later in November
will the new build be available for public use?there is no "latest" version yet. There are only a couple of alpha builds showing work-in-progress for patreon-only usage. Expecting the new build to arrive later in November
It's a shame I couldn't test the new features yet because the latest Alpha build for some reason crashes on startup for me.there is no "latest" version yet. There are only a couple of alpha builds showing work-in-progress for patreon-only usage. Expecting the new build to arrive later in November
The previous build had a public version for everyone, and the pirated patreon build was also shared widely. I believe that the upcoming version will follow the same route.will the new build be available for public use?
Can you elaborate on the details? There should be a log somewhere in theIt's a shame I couldn't test the new features yet because the latest Alpha build for some reason crashes on startup for me.
c:\Users\username\AppData\LocalLow\Sam3DX\NF3D
The previous build had a public version for everyone, and the pirated patreon build was also shared widely. I believe that the upcoming version will follow the same route.
Can you elaborate on the details? There should be a log somewhere in thecan you share it, maybe it has some clues?Code:c:\Users\username\AppData\LocalLow\Sam3DX\NF3D
Oh, I see! It's not related to the "optimization thing." You simply get a pirated bugged version that was not intended to be public and was just literally broken. That particular build was deleted and reuploaded with a proper version back then. I have no idea why someone decided to share that broken build but well, people do weird things all the time. Please, don't judge the game based on the leaked stuff. Use actual patreon builds or wait till I upload a real one hereSo, I don't have the game downloaded right now to show you the logs, but I remember the 2023 public release ran smoothly for me. The Alpha 2024 Build, however, had some issues. After the loading screen, it asks me to choose something (I think it was gender-related, like picking between male or female or something ike that), and one option does nothing, while the other causes the game to freeze and crash. I'm pretty confident my PC is fine since I was playing other games like Resident Evil 3 Remake around the same time without issues.
I'm guessing it's an optimization thing, which you're already working on, so no worries! I'm a programmer too, and I totally get that it's an early build and these things happen. I'm a huge fan of your work, especially since you're creating games for one of my favorite fetishes - sexfighting! Keep up the great work, and take your time with the next public release. I'm excited to finally try the new features for the first time, but there's no rush. Good luck, and keep crushing it!
Is this one the newest version that's playable to the public?Old Build <-working game
Yes. I'm working on a new build though, should be here soonIs this one the newest version that's playable to the public?
There's a few things I've noticed in my playing this that I have some thoughts on.
First, I'd really appreciate pictures or descriptions of face phenotypes more than just "male 1," "female 3," etc. Randomized faces tend to look good, but when manually tweaking it's hard to figure out what the phenotype changes are doing and in what direction.
It's been mentioned that stats have been depreciated, so I don't know if it'll still matter once the new build gets here, but I find that the stats system is too opaque. The only way I have to know what one point in a stat does is to try a fight with it allocated differently; similarly, since all the stats start in the middle, I didn't tinker with them too much until I saw randomly generated characters focusing on single stats and dumping others.
Third, I've wanted to restrict my move options to the ones the AI will pick from, but if I do turn on the restriction it gives me a different set than I manually made. Is that intentional, and if so, is there a way to switch it? There's too many options without the restriction that I'll never want to use, but with it on I'm missing ones I will want to use.
And finally, is there a way to autostruggle without having the AI decide on moves? I'm on keyboard, so mashing is often uncomfortable, and it's not something I enjoy focusing on.
There is a prototype with "rogue-light" kind of maze where you must fight with different opponents to get to the end but it's in a very early stage. So it's safe to say there is no story/campaignIs there any kind of story/campaign mode to this, or is just isolated one-off fights?
He's really pwning her goodOut-of-context animation from the upcoming update! Should be here any time now
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