You're welcome, I know I personally like feedback on the stuff I write, the more detailed the better.
As for the one I left in as a quote, that is why I suggested perhaps during the start. Where you take the assignment, get the changes etc you get xp then as well. Then make sure it gives enough xp to unlock one skill point and then the game tells you to spend it on the one that unlocks jobs.
I suggest this for 2 reasons, one it explains the mechanics of the game right off. Which granted is easy to understand. Two it unlocks the ability to work right away, I played until I was almost broke until I figured out you have to take the career skill to be able to work. I thought I had to unlock new talking options with the NPC's to unlock the jobs. So I was grinding out xp for points, buying up everything else first. Nearly went broke and was starting to get confused why I couldn't work, it just never occured to me I had to buy a skill point to get a normal job, when the briefing just told me to get a job. Which made it sound like you could just do that.
But if you did the above and turn the whole intro into a tutorial that earns xp and then have the player spend the point. It teaches the player about the system better and makes sure they can work right away.
Anyways up to you how you want to do your game, I was just giving feedback based on my own personal opinions. Best of luck with the game, I will give it a try again when you do another update.