Stumbled across this game and played it for quite some hours honestly.
First thing first, I literally had to laugh when I got the Fix Wiring minigame from Among Us, it was the first minigame I ever got. That was funny.
I love the 'cosyness' of the game, the graphics and art is truly great and the diverse personality and looks of the girls are nice. The story so far is nice too and "makes sense". I love the management/business simulation. I understand this game is in version 0.4.x and far from finished. Really looking forward to what is to come, it has so much potential!
I'll give general feedback based on my experience, some very minor things like colours or indicators, this is
definitely not hate, I wouldn't give feedback if I see potential or like the game! This feedback below is quite unstructured, so sorry about that. I also understand that details may not be the #1 priority if the story aint even finished.
- Maybe auto-save the game when a new days start, I've had the game hang once (don't recall what I did to make it happen), but I still lost 30 minutes of progress. Or automatically every X-minutes
- I've read something on the 'Fame' before, it's still really vague to me about how it impacts the customers/day. I've 400+ base Fame, but it still feels like I get the same amount of customers as I got on the early days with ~100 Fame.
- Maybe show how much Stamina +% you get from sleeping.
- SEX option is grayed out - is this coming soon? Or haven't I progressed far enough to unlock it? Maybe a tooltip for it would be nice or something. (I know for sure there is 1 for one of the girls).
- Maybe gray out the research option in the Research menu when no books are available with a tooltip like 'No book available!', or if everything has been learnt something like 'All upgrades unlocked'! (Maybe choice better wording). I just hate that everything is a POPUP which I need to close when a tooltip would also be suffient.
- Making mistakes during Minigames at the bakery when 'working' has no impact, maybe reduce the time left of the minigame or reward from it, or timeout the player for a bit, not sure which would work the best. For example the minigame where you need to collect 3 items like Milk, Honey, Eggs, or specifics Breads [Find Items on the List], I just spam click all 6 of them without a pentalty. Could do the same for hamburger making.
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- Maybe add a boob-print in the wipe all stains from the cabinet with the glass door (best I could do, lol), make it a bit more sussy, may hook people into wondering if there will be a h-scene in the bakery (who knows??)
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- Maybe add a 'pause' button during Work (yes I know Work is only a 60 seconds, but still a distraction can happen right after you start a workday)
- Maybe move the 'speed up' abilty outside of the Skills-menu, or add an option to default max-speed when starting, it's annoying to tap is 1-2-3 times each time you start.
- In the shop, the buttons for page forward/backward are always 'grayed out' it seems, I suggest making them the same BG-colour as the page-number indicator, it took me way to long to realise there was a second page with consumables, or show the page indicator as 1/2 or 1/3 (like page 1 of 2 or 1 of 3)
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- Make a confirmation for loading a quick-save, the UP arrow makes me think of UPLOADING (like storing something), while the DOWN arrow makes me think about DOWNLOADING. So, I make a mistake when trying to quick save and loaded an old save. I understand the icons now, Down for putting/storing it in a 'folder', and up for taking it out of the folder. Or, add tooltips when hovering over it.
- I do miss an option to sort recipes by Tier (Standard/Intermediate/Advanced) or Money or Fame, when going through the list after unlocking or upgrading recipes, I now need to spot something like a '36-money' and go through the whole list like is there anything higher maybe?
- Also, maybe show to 'sum' of Fame of the selected recipes (I don't know how much it matters really), OR show it at the selected recipes.
- Also, what does the HOT! mean at the recipe selecting screen when opening the bakery?
- (Minor) Hovering on the story-progression heads in the left of the screen, like this
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- Being stressed (own character), and having the girls being exhausted or 0/100 hapiness may not be punished hard enough. But I understand if you want people to enjoy the game without too much punishment.
- For the novel-ascept of the game, I think maybe more focus on choices that MAY matter would be nice. So far I've only had one choice with a fortune cookie. I understand that implementing such a system could get complex and may come with trade-offs in terms of how the story progresses.
- Things which I do expect to come; more abilities, more minigames
- Space to continue dialogue instead of needing to click
- Bug(?): Unable to exit memory during or after intimate-scene