Snooley

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Game Developer
Oct 17, 2025
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can some one tell me what affiniti do
Every character has one of 12 affinities that they belong to. In addition, they're more efficient against certain affinity types and if they fight against someone who has an affinity that they're efficient against, they will gain a bonus to their "Hit", as well as "Agility" stats.

So in short, they're more likely to hit their target and evade incoming attacks from them.

I want to play, but unfortunately I can't since it's not supported by Windows.
Is this perhaps a notification about DirectX?
Installing the newest version should fix this issue.

Regards,
Snooley
 

Crab Jeans

Newbie
Oct 11, 2020
88
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Every character has one of 12 affinities that they belong to. In addition, they're more efficient against certain affinity types and if they fight against someone who has an affinity that they're efficient against, they will gain a bonus to their "Hit", as well as "Agility" stats.

So in short, they're more likely to hit their target and evade incoming attacks from them.



Is this perhaps a notification about DirectX?
Installing the newest version should fix this issue.

Regards,
Snooley
I have DirectX 12 but it said I need the 2008 version to play it? I don't understand if DirectX 12 is supposed to be the latest version.
 

youraccount69

I'm like a karate chop
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NayitoshiFightForTheSkyline-R2
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Well, I tried it out on Wine, but—as a visual-novel fan—I couldn't make myself get through the visual-novel intro:
  • The audio is too loud... and attempting to adjust the volume in-game leads immediately to a crash due to invoking a pure virtual function. (Even if it worked, that's far too late to handle the painful beeping which the game opens with on first execution.)
  • The text is unadjustably too large; frequently the last word of a line is drawn on top of or under the first part of the next. (If you have code to wrap the text, why do you also have hardcoded newlines?) It was still possible to use the history feature to read the text, but it was frustrating.
  • In at least the default UI scheme, it is not obvious what the triangles do; even if one is aware, it is not trivial to identify which is "save" and which is "load". I strongly recommend icons.
Thank you, though, for at least ensuring that text can be displayed instantaneously, and for implementing the history at all; far too few custom-VN-engine authors do this.

There have been a few rare instances where they did, it mostly depends on how big the changes are between each executeable files, though even then there's no 100% guarantee that things would work as intended.
Please tell me you're not using pickle or the like.
 

Snooley

Newbie
Game Developer
Oct 17, 2025
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Well, I tried it out on Wine, but—as a visual-novel fan—I couldn't make myself get through the visual-novel intro:
  • The audio is too loud... and attempting to adjust the volume in-game leads immediately to a crash due to invoking a pure virtual function. (Even if it worked, that's far too late to handle the painful beeping which the game opens with on first execution.)
  • The text is unadjustably too large; frequently the last word of a line is drawn on top of or under the first part of the next. (If you have code to wrap the text, why do you also have hardcoded newlines?) It was still possible to use the history feature to read the text, but it was frustrating.
  • In at least the default UI scheme, it is not obvious what the triangles do; even if one is aware, it is not trivial to identify which is "save" and which is "load". I strongly recommend icons.
Thank you, though, for at least ensuring that text can be displayed instantaneously, and for implementing the history at all; far too few custom-VN-engine authors do this.
Thank you for the feedback and suggestions and thanks for giving the game a try.

Regarding the save and load functions, when I was looking for references I saw a few other games using arrows / triangles for these functions which led me to this design decision, but I can see how it can be confusing so I'll be keeping that in mind.

Talking about other games, I'm pretty certain all of the ones I played had a history function, so this comes as a surprise to me, though granted I only played a good few of them. I thought that function was a staple of these types of games which was why I implemented it.


Can male MC every bottom or be submissive? Or is he always in control?
There will absolutely be scenes where he / she'll be submissive. I have ideas for one or two factions which would be led by a female boss who'd be very dominant, as well as some side characters or one offs that'd take the lead.

Regards,
Snooley
 

PhazeUFO

Well-Known Member
Sep 28, 2021
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I won't lie, Battleloading6 reminds me of a circus, and I will be disappointed if there is no clown character or carnival level. :LUL:
 
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Snooley

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Oct 17, 2025
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Update Graphics - Update.png
Greetings! I'm happy to announce that version R3 has been released!
This update brings a new event and H-Scene for Neevi, you can unlock it by completing her previous events, it should then pop up in the Action Phase under the events tab automatically once the next phase starts! Alternatively you can use the unlock all function in the Gallery in case you don't wish to start a new game.

Below is the full changelog for anyone who's interested.

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Download via MEGA

Additional mirrors can be found in the first post.
Nariko hopes you'll enjoy! (ノ^∇^)

 

GrassButGreen

Newbie
Sep 2, 2018
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62
189
I decided to skip the AP stuff and end turn going into the strat map and when i sent a squad to a region their task's logo (extortion) didnt show but it got worse when the battle started.
3.PNG
 

Snooley

Newbie
Game Developer
Oct 17, 2025
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74
33
I decided to skip the AP stuff and end turn going into the strat map and when i sent a squad to a region their task's logo (extortion) didnt show but it got worse when the battle started.
Thank you for reporting this issue. This is a strange one, I haven't heard about it before.

For some reason the game doesn't seem to find the relevant files for the characters. The picture of the VN scene you posted with all of the zeros means it can't find the event.ini file of the character it belongs to and the picture of the battle screen shows that it can not find the character's sprites, weirdly enough it did find the ones from the player and generics though, as well as the faction logos.

I can replicate the issue by simply removing the files.
Are you using a fresh, clean version of the game or were any files altered?
Did the intro VN scene (the one before the AP screen shows up) work?
Is perhaps an AV Program interfering? During my testing of the initial pre-release version there was one case where someone had to make an exception rule for the game's directory.

Right now my best guess would be that for some reason any file in the character folder can't be read, while weirdly enough all other files load in perfectly fine. If you wouldn't mind, could you please check if, for example, in "Data\Characters\Main\Yumi\Events\", any files are present?

Hey just out of curiosity, what other factions apart from the cops and the vipers are planned?
A lot, perhaps too many to ever include all of them! (。^﹏^)

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I won't lie, Battleloading6 reminds me of a circus, and I will be disappointed if there is no clown character or carnival level. :LUL:
That seems like a great idea for a special comedy event or something along those lines! Could have a big busty clown Waifu. :LOL:

Awesome that was rather fast and was hoping for more Neevi too! Try not to burn yourself out tho but hope you had a good holiday Snooley.
Thank you, I hope you had a good one, too!

Regards,
Snooley
 
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BeholdTheWizzard

Well-Known Member
Oct 25, 2017
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- Super-Rich Twintail Person detaches herself from her Family in order to escape pressure. She also has a lesbian Harem. This faction is going to be my favourite btw ( ◜◡‾)
- A sex cult consisting only of Futas. They have weird rituals.
*nods approvingly*
 
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