I don't think anything like that is going to happen, but if someone who can mod RPGM is reading this then I don't mind teaming up and making some CGs and animations for the mod. I think this game would be even better with additional camera and night events + fleshing out events like Lawrence's house (Drunk Kana) and maybe even adding the "evidence" system BBQ eluded to in the guide. There are a lot of events where you don't even see what happens "in the moment" (my fave new phrase) like the onsen, bar orgy or the aforementioned drunk Kana events, so if an interested modder appears then I don't mind sinking a few days into animating those scenarios.Hi auys anyone know if there are any mod version of this game? This game has so much potential, some mechanism seems could use a good tweak to make it even better
One easy change could be adding real time (like during dungeon/daytime mode) to the city mode. So there is more pressure and its harder to stop h-events during the evening and night.I don't think anything like that is going to happen, but if someone who can mod RPGM is reading this then I don't mind teaming up and making some CGs and animations for the mod. I think this game would be even better with additional camera and night events + fleshing out events like Lawrence's house (Drunk Kana) and maybe even adding the "evidence" system BBQ eluded to in the guide. There are a lot of events where you don't even see what happens "in the moment" (my fave new phrase) like the onsen, bar orgy or the aforementioned drunk Kana events, so if an interested modder appears then I don't mind sinking a few days into animating those scenarios.
That would be so peak, I really hope someone talented in RPGM reaches out lolOne easy change could be adding real time (like during dungeon/daytime mode) to the city mode. So there is more pressure and its harder to stop h-events during the evening and night.
Maybe also decrease the time you have to stop events in the dungeon. Right now you have so much time to run back to the monitor room, you can stop it always in time if you want to.
About the animations: It could be a copyright issue, but there are already 2 movies that are just animated scenes from the game. It could be possible to add them to the game.
I don't think anything like that is going to happen, but if someone who can mod RPGM is reading this then I don't mind teaming up and making some CGs and animations for the mod. I think this game would be even better with additional camera and night events + fleshing out events like Lawrence's house (Drunk Kana) and maybe even adding the "evidence" system BBQ eluded to in the guide. There are a lot of events where you don't even see what happens "in the moment" (my fave new phrase) like the onsen, bar orgy or the aforementioned drunk Kana events, so if an interested modder appears then I don't mind sinking a few days into animating those scenarios.
In fact RPGM games is (relatively) easy to mod, I myself modded a lot in my NG++ playthrough, but those modification are too personal(purely based on my own preferences) and the implementaion are quite crude and buggy. Also it was impossible for me to create new scenes,including text,CG or even voice.(maybe a little bit possible now with AIGC but not sure), so all my tweaks are made on the mechanisims.One easy change could be adding real time (like during dungeon/daytime mode) to the city mode. So there is more pressure and its harder to stop h-events during the evening and night.
Maybe also decrease the time you have to stop events in the dungeon. Right now you have so much time to run back to the monitor room, you can stop it always in time if you want to.
About the animations: It could be a copyright issue, but there are already 2 movies that are just animated scenes from the game. It could be possible to add them to the game.
This sounds pretty interesting actually. I was always trying to do things like this in the vanilla gameIn fact RPGM games is (relatively) easy to mod, I myself modded a lot in my NG++ playthrough, but those modification are too personal(purely based on my own preferences) and the implementaion are quite crude and buggy. Also it was impossible for me to create new scenes,including text,CG or even voice.(maybe a little bit possible now with AIGC but not sure), so all my tweaks are made on the mechanisims.
Still, those crude tweaks hugely improved my(again, only my personal) experience.That why I'd like to see if someone else has also done something similar and maybe get inspired from their mods.
My tweaks mainly focused on resource-management mechanisms, making the game more strategic, challenging, and unpredictable. The goal is that even an experienced player still has to give their best — and even then, they may sometimes fail because of random or non-random factors. Each fail doesn’t necessarily lethal(like lose virginity), but as it happens more and more, the fall becomes statistically inevitable. I also made player unable to know the exact progress, like disabling access to the dream world and twitter posts.
One example: I made time a resource, something similar to what Tyyyr said: move between area/doors take much more minutes, so you may not be able to get to Kana in time if the event happens at the other side of the town; crafting and upgrading equip takes hours, so trying to get stronger risks chances to stop harassment; If player did "too well" in stopping harassment, L's anger(another resource) will get too high, leading to some inevitable events like forced working overtime at mayor's office, losing time resource(to stop harassment) but get anger(decrease) and money resource.
How do you do that? Do you use some kind of program?In fact RPGM games is (relatively) easy to mod, I myself modded a lot in my NG++ playthrough, but those modification are too personal(purely based on my own preferences) and the implementaion are quite crude and buggy. Also it was impossible for me to create new scenes,including text,CG or even voice.(maybe a little bit possible now with AIGC but not sure), so all my tweaks are made on the mechanisims.
Still, those crude tweaks hugely improved my(again, only my personal) experience.That why I'd like to see if someone else has also done something similar and maybe get inspired from their mods.
My tweaks mainly focused on resource-management mechanisms, making the game more strategic, challenging, and unpredictable. The goal is that even an experienced player still has to give their best — and even then, they may sometimes fail because of random or non-random factors. Each fail doesn’t necessarily lethal(like lose virginity), but as it happens more and more, the fall becomes statistically inevitable. I also made player unable to know the exact progress, like disabling access to the dream world and twitter posts.
One example: I made time a resource, something similar to what Tyyyr said: move between area/doors take much more minutes, so you may not be able to get to Kana in time if the event happens on the other side of the town(or, you are at middle area and has to bet going east or west); crafting and upgrading equip takes hours, so trying to get stronger risks chances to stop harassment; If player did "too well" in stopping harassment, L's anger(another resource) will get too high, leading to some inevitable events like forced working overtime at mayor's office, losing time resource(to stop harassment) but get anger(decrease) and money resource.
I like your changes, outside the disabling the dream world and twitter. Maybe make it that entering the dream world is an option and doesn't happen automatically, but I still would want to see what happened. Otherwise things would be a bit boring.In fact RPGM games is (relatively) easy to mod, I myself modded a lot in my NG++ playthrough, but those modification are too personal(purely based on my own preferences) and the implementaion are quite crude and buggy. Also it was impossible for me to create new scenes,including text,CG or even voice.(maybe a little bit possible now with AIGC but not sure), so all my tweaks are made on the mechanisims.
Still, those crude tweaks hugely improved my(again, only my personal) experience.That why I'd like to see if someone else has also done something similar and maybe get inspired from their mods.
My tweaks mainly focused on resource-management mechanisms, making the game more strategic, challenging, and unpredictable. The goal is that even an experienced player still has to give their best — and even then, they may sometimes fail because of random or non-random factors. Each fail doesn’t necessarily lethal(like lose virginity), but as it happens more and more, the fall becomes statistically inevitable. I also made player unable to know the exact progress, like disabling access to the dream world and twitter posts.
One example: I made time a resource, something similar to what Tyyyr said: move between area/doors take much more minutes, so you may not be able to get to Kana in time if the event happens on the other side of the town(or, you are at middle area and has to bet going east or west); crafting and upgrading equip takes hours, so trying to get stronger risks chances to stop harassment; If player did "too well" in stopping harassment, L's anger(another resource) will get too high, leading to some inevitable events like forced working overtime at mayor's office, losing time resource(to stop harassment) but get anger(decrease) and money resource.
Daaaamn these changes sound great!! One of my biggest problems with this game is if you know what you're doing all the tension disappears because you basically have to let Kana fall for anything ntr to happenIn fact RPGM games is (relatively) easy to mod, I myself modded a lot in my NG++ playthrough, but those modification are too personal(purely based on my own preferences) and the implementaion are quite crude and buggy. Also it was impossible for me to create new scenes,including text,CG or even voice.(maybe a little bit possible now with AIGC but not sure), so all my tweaks are made on the mechanisims.
Still, those crude tweaks hugely improved my(again, only my personal) experience.That why I'd like to see if someone else has also done something similar and maybe get inspired from their mods.
My tweaks mainly focused on resource-management mechanisms, making the game more strategic, challenging, and unpredictable. The goal is that even an experienced player still has to give their best — and even then, they may sometimes fail because of random or non-random factors. Each fail doesn’t necessarily lethal(like lose virginity), but as it happens more and more, the fall becomes statistically inevitable. I also made player unable to know the exact progress, like disabling access to the dream world and twitter posts.
One example: I made time a resource, something similar to what Tyyyr said: move between area/doors take much more minutes, so you may not be able to get to Kana in time if the event happens on the other side of the town(or, you are at middle area and has to bet going east or west); crafting and upgrading equip takes hours, so trying to get stronger risks chances to stop harassment; If player did "too well" in stopping harassment, L's anger(another resource) will get too high, leading to some inevitable events like forced working overtime at mayor's office, losing time resource(to stop harassment) but get anger(decrease) and money resource.
This is how I too, would like to try it... everything as modified but still being able to see statusI like your changes, outside the disabling the dream world and twitter. Maybe make it that entering the dream world is an option and doesn't happen automatically, but I still would want to see what happened. Otherwise things would be a bit boring.
do share, sounds like you made great tweaksIn fact RPGM games is (relatively) easy to mod, I myself modded a lot in my NG++ playthrough, but those modification are too personal(purely based on my own preferences) and the implementaion are quite crude and buggy. Also it was impossible for me to create new scenes,including text,CG or even voice.(maybe a little bit possible now with AIGC but not sure), so all my tweaks are made on the mechanisims.
Still, those crude tweaks hugely improved my(again, only my personal) experience.That why I'd like to see if someone else has also done something similar and maybe get inspired from their mods.
My tweaks mainly focused on resource-management mechanisms, making the game more strategic, challenging, and unpredictable. The goal is that even an experienced player still has to give their best — and even then, they may sometimes fail because of random or non-random factors. Each fail doesn’t necessarily lethal(like lose virginity), but as it happens more and more, the fall becomes statistically inevitable. I also made player unable to know the exact progress, like disabling access to the dream world and twitter posts.
One example: I made time a resource, something similar to what Tyyyr said: move between area/doors take much more minutes, so you may not be able to get to Kana in time if the event happens on the other side of the town(or, you are at middle area and has to bet going east or west); crafting and upgrading equip takes hours, so trying to get stronger risks chances to stop harassment; If player did "too well" in stopping harassment, L's anger(another resource) will get too high, leading to some inevitable events like forced working overtime at mayor's office, losing time resource(to stop harassment) but get anger(decrease) and money resource.
The one in the first tweet is not Kana, but another girl Lawrence fucks in the town. I forgot her name, but you can see her sometimes with Lawrance (I think she was blonde) at the bar in weekdays, if you go to bar and want your money or get his house pin-code from Lawrance.Is there any way to see the initial blackmail, the one from the 1st tweet "her ahegao is pressed against my bed" that always seems dated from the very first time you leave her unattended but isn't counted in her H status?
It isn't in the 'full' gallery unlock, but maybe it's like the kiss/lap-pillow from your date events, and is mentioned in flashback in a route I haven't played?
just use rpgmaker to open the game as a project, for basic modifications you don't even need to write codeHow do you do that? Do you use some kind of program?
Well unfortunatly those are done ages ago in my old PC, and some of the tweak are just self-restriction(like there is no ban to view tweets just I don't do it myself lol)Daaaamn these changes sound great!! One of my biggest problems with this game is if you know what you're doing all the tension disappears because you basically have to let Kana fall for anything ntr to happen
Is there any chance that you could upload your tweaks for others to try?![]()
The one in the first tweet is not Kana, but another girl Lawrence fucks in the town. I forgot her name, but you can see her sometimes with Lawrance (I think she was blonde) at the bar in weekdays, if you go to bar and want your money or get his house pin-code from Lawrance.
This scene triggering doesn't update any of her stats tho. I think it's just there to create tension with the player because it might trigger before they unlock status 4 and 5. Kana is left alone and then this gets uploaded and you're left to wonder if it's her or someone else.You don't have permission to view the spoiler content. Log in or register now.
Pretty sure that's Kana actually. I do remember the other girl is blonde and this one isn't. Also, if it wasn't Kana, why would the date change depending on the the 1st time you let Kana alone in town? I checked on my second playthrough, I tried to follow her everywhere to see if I could glimpse at the scene and it only triggered later instead.
I felt the same as you the first time I played it, but this "tweet" on the first days/weeks is not Kana, even though the girl looks a lot like her. This is just a trick for the player to make us think she actually went to Lawrence's. Keep in mind that Lawrence is a guy who sleeps with many other girls; he even appears in another developer's game, so this particular girl can't be found as a NPC in the town. However, as the game progresses there's a chance this exact photo will be posted by Lawrence and it is actually Kana, but only after she gave him access to fuck her. Sometimes she sleeps over Lawrence's appartment and this tweet will appear. So basically this tweet is not Kana (earlier stages) or could be Kana (middle/late game).You don't have permission to view the spoiler content. Log in or register now.
Pretty sure that's Kana actually. I do remember the other girl is blonde and this one isn't. Also, if it wasn't Kana, why would the date change depending on the the 1st time you let Kana alone in town? I checked on my second playthrough, I tried to follow her everywhere to see if I could glimpse at the scene and it only triggered later instead.
In my experience, (unless its a really low submission level maybe) the 3rd day time harassment is sex. The evening stuff is very random, so forcing it is hard. Easiest thing to do is dont go to dinner with her at the cafe... you can see if theres an event by going in between 615 and 630 and if Lawrence is sitting by her, an event will go off at 630. If she goes to the Ramen shop, nothing happens no matter what.Hi guys, i've put quite a few hours in now but am having some trouble moving past the groping and BJs. I got to the dungeon, i intentionally let them fool around once or twice before clearing the dungeon. I attempt to let them fool around in the evening. Then it's the weekend and Lawrence goes away. I'm trying to grind my level up so I can exorcise the second town region, now level 18.