- Aug 17, 2019
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Daz uses the Nvidia AI denoiser natively, iirc. Which is fine, though I prefer the Intel one myself. But the way Daz (or even Blender) denoises isn't exactly ideal, especially if you're after detail. They're great for animations, not so great for closeup still renders.There is a denoiser built into Daz. I can't speak to the quality vs other options, but it works for me. However, you need to play with the settings to have it not kick in until a certain point, generally after XXX number of iterations. If you kick it in too early, your images will look very blurry. I usually have it kick in around um... 80% to 85% complete. That denoises it a good bit without smoothing and blurring it too much
The ideal process is to render out the noisy image completely untouched by any post-processing done by Daz, run it through an external denoiser the DnD denoiser by Taosoft is a good GUI option for either the Intel or Nivida denoisers. No need for both, just one will work. Bring them both into Photoshop/Photopea/etc. with the denoised version as the topmost layer (and work in 16-Bit instead of 8.). From there, you'll layer mask away the part of the denoised image where the original image didn't need denoising. Along with playing with the opacity.