Haven't used a 1080ti, so I'm just roughly guessing here, but something like:Also what render settings you recommend with low end gear like me (1080ti)?
Thank you so much for the time and help. <3Haven't used a 1080ti, so I'm just roughly guessing here, but something like:
1920x1080/2560x1440 (depends on how long you're willing to wait)
Rendering Quality: Off
Max Samples: 1500-2500 (play around with the numbers and see what works for you, will likely vary per scene.)
Max Time (secs): 0
Post-Denoiser: Off.
After rendering completes, use an external denoiser (Taosoft + Intel/Nvidia AI denoiser works well and is free.) and photoshop to clean up the (if any) remaining noise.
To be clear, I agree. I think with them knowing Blender, it'd be smarter for them to just work in Blender with Daz itself being the creator for the assets. However, Blender itself is far from a cure all. The challenges a lot of people experience with Daz are often hardware/skill related rather than Daz itself (Daz does have its fair share of problems, to be clear). Animations are Daz's achilles heel, but it's still more than easy enough to get good animations out of it if someone chooses to use it themselves.my question would be, why not use diffeomorphic and just transfer your daz scenes to blender to continue from there? I mean yes IRAY is good, but when you reach the animations part you will face many challenges in daz. i've been using daz for a few years now and more or less we have the same specs. personally I am on the opposite side of you. I am just starting to learn blender because it offers solutions to many daz problems. especially when it comes to larger scenes, or lights, physics ( like soft body, jiggles, cloth simulations), animtions and even asset creations like enviroment, hair etc. you can create morphs with sculptin, you can create clothes ( simple cloth pro 3 is a good investment) and a ton of free assets online.
That looks absolutely stunning and great work. Maybe coming from blender i had high expectation of accessibility but seeing your work gives a lot of inspiration. Might have to do a lot of tweaking and experimenting before i go into actual rendering. I made a scene in Daz and now i learned i have to do more research about lighting as it is nothing like cycles but more of a manual light. Thanks for making time to give boost to my project and ambition.I don't know, it's just my personal opinion, but you shouldn't give up because of your "technical limitations". I'm making a game with DAZ and RenPy and my GPU is a real piece of shit next to yours (2gb GTX 1050) and my CPU is out of date more than 10 years ago, and on top of that I only have 8gb of RAM. I work with G8, forget about G9 and I also use a lot of tricks to reduce rendering times. Everything is learned on the fly. As they say, necessity is the mother of invention...
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The skin looks detailed, that's just 310 image scans with Denoiser from the 300 scan... It's all about finding the sweet spot... and also knowing that depending on the distance, you don't need the hair in 4k and the eyelashes in 4k... The eyelashes with textures in 512 at distances like the one in the image are perfect.
Hey Everyone!
So i tried experimenting with a scene and lighting. Lighting is the part im struggling with and Still figuring out a lot of things.
But one thing is still same. When its rendering, its still not using GPU while using around 14-25% of CPU.
Also did a test render, so please give me insight or advice how can i improve this render. This render is done with settings sugessted above but like 8000 iteration. Took around 7 min for render.
This render is done with settings sugessted above but like 8000 iteration. Took around 7 min for render.
You might be using gpu. I am rendering right now and my cpu is at 13%. Did you looked at task manager ?I've already done that.
If you're CPU usage is only 14-25% and you are rendering, then it's using the GPU. Like said above, when using CPU, you'll see 90-99% usage. Plus, there's no way in hell you could do 8000 iterations on CPU in under 7 minutes, lol.Hey Everyone!
So i tried experimenting with a scene and lighting. Lighting is the part im struggling with and Still figuring out a lot of things.
But one thing is still same. When its rendering, its still not using GPU while using around 14-25% of CPU.
Also did a test render, so please give me insight or advice how can i improve this render. This render is done with settings sugessted above but like 8000 iteration. Took around 7 min for render.
I was using MSI afterburner before bbut now i installed Aorus own software. Ill check logs, maybe its is using GPU but task manager is not showing.If you're CPU usage is only 14-25% and you are rendering, then it's using the GPU. Like said above, when using CPU, you'll see 90-99% usage. Plus, there's no way in hell you could do 8000 iterations on CPU in under 7 minutes, lol.
It's worthwhile to install a GPU/CPU hardware monitor. I use MSI Afterburner (have for like 15+ years) but most GPU driver suites have a monitor of some sort built in to their apps.
With a good hardware monitor, you can get your cooling set up right, map your fans to work better and see how much VRAM your scenes are using.