So i've been playing latest update, and while i liked the new scenes, am still having a hard time figuring out what is it you wanna do with that turn based system. As of now i guess u haven't even scratched the surface of what you wanna do with it, all the while it is quite clear you're already strugling getting it to work. Issue with scope i guess?

Or might it be that there is already too much potential path which makes your many condition acting all weird? Or are you relying so much on that nemesis score you are expecting it to be a reliable way to check and set path? I don't know, i don't know python that much to be honest.
Beside, is it really the pertinent way to achieve what you wanna do? I mean, every character seems to have two or more path of their own, orbitting around what would be a common chain of event? Well honestly the common chain of event seems to be spoiling the different path. For instance, if we choose to simp Ace or Tara then i don't see the fuck why we would still oblige Emma pursuing her vengeance. And it is not a blame am stating there, it's a set back for you as the writter.
So perhaps it would be best for the game to simply appear as a turn based gameplay and remain a good old branching path VN. Well honestly the game is so clunky right now i don't even know if the event i saw are supposed to happen this way, in that case my bad.
Oh and if you wonder what path i've tryed, i've gone for full negative nemesis score with every one first and full positive nemesis score after(and honestly full negative looked a lot better for mc than full positive, right now he get cucked only with positive nemesis score

).