Dev Update – Next Version in the Works!
Hey everyone,
Just wanted to drop a quick update — I’m currently hard at work on the next version of
NeonStrip, and it's shaping up to be one of the biggest updates so far.
The main focus this time around is performance.
I've been doing a deep dive into optimization across the board — from character rendering to open-world systems like traffic, pedestrians, and AI dialogue. The goal is to make everything smoother, more responsive, and way more stable, especially for lower-end systems.
Alongside the performance work, there are also numerous visual and gameplay polish improvements.
Here’s a sneak peek at a few in-progress screenshots from the upcoming build:
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From first-person driving to updated lighting, and even new character animations — everything is being tuned to push NeonStrip forward without sacrificing style or gameplay.
If all goes well, I’m aiming to release a new
test build very soon. Thanks for sticking with me and following the journey — your feedback and support continue to drive this project forward.
Stay naughty
— Blast