# **Dev Log: June 2025** #
Finally had time to sit down and write a little devlog for y'all!
Producing monthly updates, especially at the increased sizes that we've had in 2025 takes quite a bit of time as you can imagine, leaving less time for doing a devlog but I just wrapped up an update and will take a few days off with the heat setting in, so thought it was fitting to take this time to do a devlog.
Buu, which update did you just finish? Oh, just the March 2026 update!✌
That's right, every update from now and until March 2026 has been fully written, rendered and animated, so they basically just need to be coded and proofed, followed by beta-testing.
So I think I can afford a few days off to do some yard work in the sun.
At least this is what I always tell myself and then after a day I'm already back in the office making more renders, which is exactly how I'm this far ahead on the updates.
We've recently hit an all time high with patreon memberships, which means we're closing in on the 300 milestone!
That honestly sounds crazy to even say... but god damn, is it motivating to take a look at each morning before I sit down to do my renders for the day.
Know that I appreciate each and every one of your and your support on this journey, I would not be producing Nephilim at this rapid rate if it weren't for y'all showing how much you enjoy the journey!
Seeing the membership number go up, seeing people join the community, reading your feedback and positive comments, reading positive reviews, all of it boosts my motivation to keep going, especially on the days where sitting down and doing just a few renders feels cumbersome.
Is this even a devlog or just me talking? Honestly, who cares. It doesn't have to be so damn technical!
But for those who like some technical info:
In June 2025 we're averaging 40ish renders a day and roughly 1 animation every other day.
That's about it for today! Keep your eyes peeled for the next preview coming tomorrow! (June 18th)
Followed by the A:Rank release on June 20th!
Cheers Nephilims!✌
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