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briansanders

Member
Nov 11, 2023
293
291
148
Just started playing this game now. I was in chapter 2. Just met Flynn and Sabrina. I wanted to make a save but I am not able to make it. As soon as I go to the save screen I get this error:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 382, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed (perhaps renpy.game.log.log[54].context.scene_lists.layers[u'screens'][3].displayable.scope['choice'].evaluator.context['sys'] = <module 'sys' (built-in)>)

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4160, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 983, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 918, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 330, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 382, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 420, in save
    reraise(t, e, tb)
  File "renpy/loadsave.py", line 401, in save
    dump((roots, renpy.game.log), logf)
  File "renpy/loadsave.py", line 49, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed (perhaps renpy.game.log.log[54].context.scene_lists.layers[u'screens'][3].displayable.scope['choice'].evaluator.context['sys'] = <module 'sys' (built-in)>)

Windows-10-10.0.26100
Ren'Py 7.4.11.2266
Nephilim 0.5.1
Tue Feb 11 17:23:00 2025
 

pra86

Member
Feb 22, 2020
168
375
207
Played the latest release today, and was left scratching my head. Did I accidentally download The Lust City again? An isolated village of warrior women, and tests / survival / retrieval quests for lost artifacts in a mysterious unmapped jungle? A prophecy about a man coming who will be the Chosen One?

What need is even there for this kind of stuff? There are several LIs for whom we still have no significant plot progression, and dev wants to add another bunch of them? Besides, the MC can hardly be tied down to some remote isolated village, given what he needs to do.
 

chr013

Newbie
Sep 28, 2023
49
38
151
Just started playing this game now. I was in chapter 2. Just met Flynn and Sabrina. I wanted to make a save but I am not able to make it. As soon as I go to the save screen I get this error:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 382, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed (perhaps renpy.game.log.log[54].context.scene_lists.layers[u'screens'][3].displayable.scope['choice'].evaluator.context['sys'] = <module 'sys' (built-in)>)

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4160, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 983, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 918, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 330, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 382, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 420, in save
    reraise(t, e, tb)
  File "renpy/loadsave.py", line 401, in save
    dump((roots, renpy.game.log), logf)
  File "renpy/loadsave.py", line 49, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed (perhaps renpy.game.log.log[54].context.scene_lists.layers[u'screens'][3].displayable.scope['choice'].evaluator.context['sys'] = <module 'sys' (built-in)>)

Windows-10-10.0.26100
Ren'Py 7.4.11.2266
Nephilim 0.5.1
Tue Feb 11 17:23:00 2025

Use the HOTFIX in the MOD

https://f95zone.to/threads/nephilim-replay-walkthrough-mod-duke-knox.184604/post-16034891
 
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Krytax123

Engaged Member
Dec 29, 2022
3,443
7,583
628


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Are you guys looking forward to dive into another temple, this time with Suji?
Who knows what mysteries and challenges this temple will have in store for the two of you?
Uhhhh not really to answer the question :/

Really not the biggest fan of this storyline, why does the mc even need to prove himself to get a few neandertals as allies? :ROFLMAO: :p

But at least he's getting some new powers like that i guess
 

Dessolos

Board Buff
Jul 25, 2017
19,863
28,035
936
not gonna lie I skipped the last update just because I rather play a AAA game right now but some things I read makes me think might be best to skip a few more haha
 

Deleted member 7769805

Active Member
Jul 28, 2024
587
522
152
Uhhhh not really to answer the question :/

Really not the biggest fan of this storyline, why does the mc even need to prove himself to get a few neandertals as allies? :ROFLMAO: :p

But at least he's getting some new powers like that i guess
He doesn't need to proof himself, he gets more powers...
 

Pixillin'

Well-Known Member
Oct 8, 2024
1,906
2,375
341
I don't remember getting any new powers. Is it because I didn't go through the portal ... thing?
 

jadepaladin

Engaged Member
Mar 9, 2020
3,497
7,280
646
not gonna lie I skipped the last update just because I rather play a AAA game right now but some things I read makes me think might be best to skip a few more haha
If you want I can give you a heads up when the whole island arc is done. Of course, Buu might turn this into a Sonic game and send MC into marble zone, sky zone, or some other place that isn't the capital again, but I'd imagine for storytelling sake after the island is done we'll have at least one update back at the capital to unwind and insert an Eliza sex scene and push the Luna romance further.
 
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3.90 star(s) 113 Votes