3.70 star(s) 9 Votes

Mister Wake

Member
Jan 6, 2019
388
579
258
As I am progressing through this game, I believe I am getting a bit tired of going through the same rooms just to reach my objective.
With such clear mastery over RPGMaker, there surely must be a way the game could allow us to teleport to free stages after the card swimsuit selection.

I feel we are being punished for progressing, having to take the same uninteresting trek everytime we clear a level.
 
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ufoundme

Newbie
Mar 2, 2018
28
108
213
As I am progressing through this game, I believe I am getting a bit tired of going through the same rooms just to reach my objective.
With such clear mastery over RPGMaker, there surely must be a way the game could allow us to teleport to free stages after the card swimsuit selection.

I feel we are being punished for progressing, having to take the same uninteresting trek everytime we clear a level.
Thank you. ill add a teleport for that in the update
 
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Mister Wake

Member
Jan 6, 2019
388
579
258
Thank you. ill add a teleport for that in the update
It is a small thing, a simple event A-B, maybe just a little sparkly thing in the first room to teleport you to where you need to go one-way.
But it makes the world of difference.

Thank you <3
 

ufoundme

Newbie
Mar 2, 2018
28
108
213
Updates: (to do list) l

Gallery:
Basic gallery in game - done
Gameplay Gallery In Game similar to Neko Bathhouse - wip

QOL:
Remove unused maps - done
Stop/Freeze when initiate a grab - done
Lower the darkness in statue dungeons - done
made the resolution bigger (wider view) - done
toogle on/off character portrait - done
teleporters (save time to travel to other level) - done
remove the randomness of pleasuring the statue - done
adjusting extrafloor requirements to move forward - partial
cutting the size of the statue cave maps - partial
adding skip to cutscenes - wip
fix struggle bar (too random) - wip

BugFix:
Bathhouse 4 - Chest Mob bug - wip


Additional Content:
pull card to gamble card and now optional - wip
add a few CG & animation to gamble card. - wip
uncensored - wip
 
Last edited:

FrothySauce

New Member
Apr 10, 2021
1
0
11
Updates:

Gallery:
Basic gallery in game - done
I'm probably just dumb, but how do you access this new gallery? I reinstalled the game from your itch.io page, but there's no gallery option in the main menu, or anywhere in game that I was able to locate. Am I missing it somewhere?
 

ufoundme

Newbie
Mar 2, 2018
28
108
213
I'm probably just dumb, but how do you access this new gallery? I reinstalled the game from your itch.io page, but there's no gallery option in the main menu, or anywhere in game that I was able to locate. Am I missing it somewhere?
Im sorry you misunderstood. Its not here yet. I didnt provide any link. This is just a to do list. Im just gonna announce it when im done
 

JamesAB

New Member
May 24, 2018
4
22
139
Save files. 8 saves, 1 for each statue maze portal and mini game, and one for the epilogue, comes with a readme to explain what each one is. You can go into the portal or turn around to get all the CGs for bumping into the enemies of each area.

Excellent game ufoundme!! Great animations, I'm glad it's getting an update for quality of life and a gallery :love:

My only complaints are getting fixed, which is smaller, brighter statue mazes, and less coin collecting lol

When it comes to the grind I feel like every coin collection stage could be 400 coins and that's enough to let you see the CGs without overstaying its welcome.
Probably cut the customer serving / treasure hunting minigames down to 10 each.
I love minigame 3 / key collecting, but having to do it 6 times is just a bit much.:unsure:

If you make more games, I request more timed stuff like Minigame 3, very hot.
 
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Kaja788

Newbie
Jul 8, 2024
17
5
22
Hello ufoundme,your first game is impressive and shows that you really put your sweat and tears since it has lots of animations,i enjoy the game alot,i bet you will be a top game creator someday sooner or later, by the way,my only problem is with the big statue finding maps,i am at the fourth one and i can't find the last statue at all, I've searched it in lines and even made a map to see if i can find it,but i can't,it might be bug of some sorts
 
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ufoundme

Newbie
Mar 2, 2018
28
108
213
Hello ufoundme,your first game is impressive and shows that you really put your sweat and tears since it has lots of animations,i enjoy the game alot,i bet you will be a top game creator someday sooner or later, by the way,my only problem is with the big statue finding maps,i am at the fourth one and i can't find the last statue at all, I've searched it in lines and even made a map to see if i can find it,but i can't,it might be bug of some sorts
Thank you for your kind words! <3

It's not a bug, the map I made is just too big, which makes it hard to find. When the update drops, the map size will be smaller, and the requirement will be reduced to 10 statues. I also fixed the issue where the statues had random pleasure grabs, which dragged the game when players got unlucky and kept triggering the animations. Now it's set to 7 CGs (Clothed/Naked) and 3 animations (Clothed/Naked), so it doesn’t drag on.
 
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TheStrig1

New Member
Jun 27, 2025
4
6
12
Wow, I didn't expect to find myself actually wanting to keep playing the game, and being disappointed that it ends at some point.

I normally don't like this type of content but this sort of execution is very cool. A game loop designed around losing but with very little setback when you do lose [because the game keeps track of your progress, as opposed to just forcing a reset on the stage completely].

I do have to ask though, why the obsession with dark skinned men?

As for complaints, it really does get tedious having to run through all the rooms once you finish the tasks in that room.
If you want to keep the rooms, they should probably serve some extra purpose after you complete them, and not just waste the player's time by making him run all the way to the next area... A teleport item/interactable would be nice to throw you into the action straight after the card room.

The roaming NPCs also occasionally get stuck at the narrow areas where you need to go through and it gets very annoying waiting for them to move away, so a good improvement for the next game would be to avoid having NPCs wander into these sections... And also, if you don't want to have a gallery room, you could also make the men roaming these bath-houses interactable to play a specific animation.

Looking forward to upcoming updates and/or any new game you make...
 
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May 19, 2019
128
216
186
Updates: (to do list) l

Gallery:
Basic gallery in game - done
Gameplay Gallery In Game similar to Neko Bathhouse - wip

QOL:
Remove unused maps - done
Stop/Freeze when initiate a grab - done
Lower the darkness in statue dungeons - done
made the resolution bigger (wider view) - done
toogle on/off character portrait - done
teleporters (save time to travel to other level) - done
remove the randomness of pleasuring the statue - done
adjusting extrafloor requirements to move forward - partial
cutting the size of the statue cave maps - partial
adding skip to cutscenes - wip
fix struggle bar (too random) - wip

BugFix:
Bathhouse 4 - Chest Mob bug - wip


Additional Content:
pull card to gamble card and now optional - wip
add a few CG & animation to gamble card. - wip
uncensored - wip
thanks Dev, amazing pixel arts they are very hot, love it, keep up <3
 
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FilthyWeaboo

Member
Sep 11, 2021
192
476
206
Updates: (to do list) l

Gallery:
Basic gallery in game - done
Gameplay Gallery In Game similar to Neko Bathhouse - wip

QOL:
Remove unused maps - done
Stop/Freeze when initiate a grab - done
Lower the darkness in statue dungeons - done
made the resolution bigger (wider view) - done
toogle on/off character portrait - done
teleporters (save time to travel to other level) - done
remove the randomness of pleasuring the statue - done
adjusting extrafloor requirements to move forward - partial
cutting the size of the statue cave maps - partial
adding skip to cutscenes - wip
fix struggle bar (too random) - wip

BugFix:
Bathhouse 4 - Chest Mob bug - wip


Additional Content:
pull card to gamble card and now optional - wip
add a few CG & animation to gamble card. - wip
uncensored - wip
You're the fucking best. I'm looking forward to the update and I'm really excited to see what you work on next.
 
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billyjones

Member
Dec 1, 2017
121
98
231
Will the gallery have those scenes that's not covered by the darkness like your companions and all? I would like to see those scenes but without the shadow over them
 
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Rest_Smith

New Member
Jun 9, 2022
14
9
47
Hey, sorry for asking, i love ya game, but do you have any update of your progress? From this game and the other one you are making
 

deepseatedregret

New Member
Feb 22, 2018
6
11
71
Thank you guys for playing. I think I made this game a bit too hard XD . Ill make future games with hard mode and easy mode next time XD
It's not necessarily that it's "too hard", it just becomes deeply unfun.

First of all, congrats on making a game, and the art is hot, so just take all of this as constructive criticism/feedback.

1) The core gameplay loop of having essentially a finite amount of health with no way of fighting back is frustrating, especially when there's no strategy to it and the enemies constantly respawn. This is especially frustrating because they still move while you are locked into a cutscene, so if you get caught by one enemy post-nudity, you're caught by *all* enemies.
2) Having the avatar on the right side of the screen can be a good HUD for health/armor, but it literally covers up the right side of the field, so any enemy attacking from that side or any gold on that side of the room is functionally invisible.
3) Little to no direction, especially in the cave maze, and it resets over and over again every time you get caught, which because of point 1 is a when, not if.
4) Lewd scenes are hot and these ones are great, but having to sit through them back to back drags down the pacing of the actual game itself. When you get caught by the first mob, you're basically *going* to get fucked into passing out, which means you're overly lewd and getting fucked then, then you're *probably* going to get fucked by your roommate, and then that almost guarantees that you're going to be fully corrupted and fucked there, and... that's like 5 minutes of button mashing "struggle", which doesn't really do anything other than advance the scene.
5) To top all of this off, in the first area of collecting money, you have to pick up 600 gold, 10 at a time (with the exception of the possibility of an extra 50 at the outset of each day, although of course there's another potential sex scene right there), which takes forever.

Sex in sex games is great; it's what we're here for. But it is still a sex *game*, and when the sex becomes a punishment, then it interrupts game flow and becomes detrimental. If we want the heroine to get fucked senseless to see the scenes, then hell yeah, but give us as players that choice and autonomy so we can do that the first playthrough to unlock the scenes and then we can actually try to beat the game.

Again, great art, I love the concept, and I can't wait to see the next game you make.
 

Suminohana

Member
Aug 27, 2023
333
314
90
I don't think the game is hard. Just a bit too repetitive. My two main suggestions would be a portal to go directly to the dark map with the statues (instead of having to pick up a card and such all over again) and a way to hide the portrait as it is a bit on the way.
 
3.70 star(s) 9 Votes