I am being spoiled here.I know this setup isn't quite the same, but I think the result isn't too far off
Which is even more surprising, considering this setup wasn't made for fan art of this game
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Apologies if this question sounds judgey or anything. I just haven't messed with macs in many years so don't know where they are lately.Unofficial Mac version (You must be registered to see the links)
Tech notes:
- Own release
- Pre-activated premium access
- All gallery unlock code: unlock_all_galleries (only valid after entering premium mode)
I like that expression and hand better than my version probably.I know this setup isn't quite the same, but I think the result isn't too far off
Which is even more surprising, considering this setup wasn't made for fan art of this game
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Also waiting for android... we always get forgotten :'(Any hero for android bros?
Various emulators are also available on Mac, which can run Windows exe files with varying degrees of success. However, not everyone likes or wants to bother with these, or perhaps they don't even like Windows, so if there is a native Mac version, they prefer to use that. I am one of those people, so I like to make ports. Incidentally, when it comes to games here, they try to upload every version available, which is commendable, but there are developers who only make games for Windows and/or Android. From this point of view, Linux is even not as widely accepted as Mac. So I think there is a demand for such ports, but the number of downloads does not reach that of the Windows version. But I enjoy doing this, and I also promote the platform.Apologies if this question sounds judgey or anything. I just haven't messed with macs in many years so don't know where they are lately.
Can modern Mac os not just run windows .exe's easily? Like I've heard of parallels being a thing. Is it a fuss or janky or anything? Like I run linux but just run window stuff in bottles or in wine.
Mainly I'm curious how much mac users are locked out of stuff without making a dedicated mac version?
Cool, thanks very much for the explanation. I wasn't sure how much trouble it was to just run a windows .exe. And of course a web search tells me it's anywhere between automatic and impossible.Various emulators are also available on Mac, which can run Windows exe files with varying degrees of success. However, not everyone likes or wants to bother with these, or perhaps they don't even like Windows, so if there is a native Mac version, they prefer to use that. I am one of those people, so I like to make ports. Incidentally, when it comes to games here, they try to upload every version available, which is commendable, but there are developers who only make games for Windows and/or Android. From this point of view, Linux is even not as widely accepted as Mac. So I think there is a demand for such ports, but the number of downloads does not reach that of the Windows version. But I enjoy doing this, and I also promote the platform.
Android APKAlso waiting for android... we always get forgotten :'(
As a former NSFW game developer, you have my utmost respect and understanding. We quit after publishing 3 titles (which achieved moderate success, but didn't even remotely reflect the effort we put in) and one of the reasons that pushed us to give up was the NON-constructive criticism. Without proper feedback, everything turns into a gambling game where you have to guess the right direction to take, and you often risk finding yourself having worked in the wrong direction (as happened to us).Love how our negative reviews are like:
1) "It has AI art so I knocked down points!", when the game is tagged AI CG and they could have avoided it.
2) "Just think about it, the writing is bad!", no explanation on what can be improved.
Access to reviews should be gate kept tbh but I just read them for fun at this point.
Sorry to hear that, and absolutely agreed on it all.As a former NSFW game developer, you have my utmost respect and understanding. We quit after publishing 3 titles (which achieved moderate success, but didn't reflect the effort we put in) and one of the reasons that pushed us to give up was the NON-constructive criticism. Without proper feedback, everything turns into a gambling game where you have to guess the right direction to take, and you often risk finding yourself having worked in the wrong direction (as happened to us).
So I express my complete solidarity to you/your team, while I ask everyone else to provide details about what you'd like to see improved in a game you don't like... Otherwise just move on, because criticism for its own sake helps no one.
Honestly, while I genuinely love the idea of an official fan art thread, I'd probably lean toward keeping things as they are.And for the community, would you like to see an official fan art thread opened for this game? because if you do, just make it known and we'll gladly open one up, and give this game the love it deserves