4.20 star(s) 124 Votes

Fyo

Member
Aug 14, 2017
211
447
I'll try that for the next version. Thanks a lot for your suggestion. :)
Happy to help. Here's further suggestions you can consider:

Change your WAV audio files to Ogg Vorbis compression. Important as they're consistently loaded. Inspector > AudioClip Import Settings > Enable “Override for Android > vorbis

Potentially go all the way and stream audio from disk if you want to save even more memory.

Try disabling mipmaps. They're probably just inflating texture memory usage. Do a quick test, but my bet would be disabling them would help a lot. Inspector > Texture Import Settings > uncheck 'Generate mip maps.'

Can also go into unity’s texture import settings > max Size to clamp each texture. Test how low you can push that before it becomes noticeably blurry on phone.

Get rid of huge sample backgrounds or reduce size (the whales and stuff).

I notice you're using RGBA, if your images don’t require transparency, the texture import settings can be set to “RGB” instead of “RGBA." Just watch out for ui elements that may need it.

Same suggestions apply if you want to change PC build too, except use PC-applicable compression like DXT/BC7 (prob BC7)

In the end if memory problems persist you may need to use more assetbundles/addressables though so you're only loading assets when you need them, especially as the game gets bigger. Addressables are generally easier to manage than raw Asset Bundles. Just mark each image as addressable, create a labeling system (e.g, “path2conversation5”), and load/unload accordingly.

For now though using compression/ clamping texture size/ disabling mipmap will be enough (hopefully!).

I'm no Unity master, but I hope this was helpful :) GL.
 

AcornHunter

Member
May 13, 2020
100
86
Sorry for being off topic, but have you thought about releasing the game on Steam? It seems to me that your fans would start buying your game there.
bad idea
First of all, because Steam show to everybody, and not just to your friend list, what you have and what you playing, many people on Steam don't want to have "adult" games on their accounts
Second of all, the game has to be completed or close to this stage, so 0.16 is far away from that point
Third of all, a patreon subscription brings monthly about the same amount that one-time-purchase can get you, so why bother?
 

Vibesy

Member
Nov 19, 2023
235
551
bad idea
First of all, because Steam show to everybody, and not just to your friend list, what you have and what you playing, many people on Steam don't want to have "adult" games on their accounts
Second of all, the game has to be completed or close to this stage, so 0.16 is far away from that point
Third of all, a patreon subscription brings monthly about the same amount that one-time-purchase can get you, so why bother?
I think Steam lets you hide adult games in your account & from friends. Also there is enough content in this game that it could go up in early access now. As to Patreon, well it's really two different audiences and Steam brings much exposure and different reach. There are a ton of people that won't ever join Patreon, but would purchase the game on Steam. Conversely, lots of people support via Patreon for the direct contact with the dev and to give input during development. So between Steam & Patreon, it's really two non mutually-exclusive revenue streams.
 

AcornHunter

Member
May 13, 2020
100
86
I think Steam lets you hide adult games in your account & from friends.
you can make your account private, so nobody see shit, but you cannot hide specific game or time played
Steam users have different set of mind.
You buying a complete game, and any update coming in form of DLC. Patreon approach not working very well on Steam.
 

Vibesy

Member
Nov 19, 2023
235
551
you can make your account private, so nobody see shit, but you cannot hide specific game or time played
Steam users have different set of mind.
You buying a complete game, and any update coming in form of DLC. Patreon approach not working very well on Steam.
No, you can completely hide individual games in your privacy settings while leaving your account public. This was implemented last year.

 

AcornHunter

Member
May 13, 2020
100
86
No, you can completely hide individual games in your privacy settings while leaving your account public. This was implemented last year.

you realize when your friends see you playing a "private game" they do not think that you are playing Counter-Strike?
 
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Vibesy

Member
Nov 19, 2023
235
551
you realize when your friends see you playing a "private game" they do not think that you are playing Counter-Strike?
It just shows you logged in. Period.

But I don't know really why you are belaboring this. Adult gaming is huge on Steam. BaDIK for example was a top seller on Steam and that was before they launched the enhanced privacy options. Every developer should be targeting that market if possible.
 

AcornHunter

Member
May 13, 2020
100
86
Anyone knows how can I get the picture #41? (the last picture of the chapter 15)
if I remeber correctly, you have to refuse Ashley's pictures, so she starting sending you pictures of Laura from her collection
BaDIK for example was a top seller on Steam and that was before they launched the enhanced privacy options. Every developer should be targeting that market if possible.
Absolutelly agree, just let compare content of BDIK on the date of release on Steam (complete 1st season) to 0.16 of this game.
They collect as much as possible on Patreon and then released complete product on Steam. Absolutely agree with such idea.
 

Vibesy

Member
Nov 19, 2023
235
551
How many people discovered BaDIK on steam and then joined the Patreon to get early access to season 3? My personal belief is that the two platforms feed each other. In other words, the cannibalization risk is low.

In any case, this is up to Le Stag. If he can get approval for early access on Steam he should probably go for it. At the end of the day, it's good publicity. And possibly some people who are pirating it would buy it on Steam.
 

AcornHunter

Member
May 13, 2020
100
86
I am completelly agree with logic, I am against the timing. Realease on Steam at early stage is more damage than benefits
 

kikomascado

Active Member
May 20, 2017
703
1,079
I am completelly agree with logic, I am against the timing. Realease on Steam at early stage is more damage than benefits
Why though? I'm kinda against it when devs use it as an excuse to let it stay bugged forever, but this isn't the case. This game main plot is still in progress and regularly receives update.
 

RockChalk

New Member
Jan 22, 2023
11
37
Happy to help. Here's further suggestions you can consider…

Change your WAV audio files to Ogg Vorbis compression. Important as they're consistently loaded. Inspector > AudioClip Import Settings > Enable “Override for Android > vorbis…

I'm no Unity master, but I hope this was helpful :) GL.
Fyo, I just wanna say, and I genuinely mean this (and I will admit to being one of the most sarcastic people on Earth, but there is none coming here whatsover!), your computer knowledge is hella impressive!

I tried to make sense of it, but you lost me quite early!

I know A LOT about a few things and A LITTLE about a lot of things, but your last post SEEMED like it should be helpful to our friendly dev Le Stag. I play the game on my PC, so I feel for the brothers on Android.

Hopefully those Android issues will all get solved soon, so everyone can eventually enjoy MC fucking the shit out of both Tara & Ashley in a 3-way while lil’ Laura is tied up in a corner and forced to watch for being the selfish bitch she has turned into since she started getting a taste of non-MC dick…
 
4.20 star(s) 124 Votes