Sadly, the time between your interventions here, repeating the same things every time, hasn't increased.
The time between update has been the same for a long time now. 3 weeks exactly. With an showcase both other weeks.
I am not milking anything or anyone. If I was, believe me, I'd be writing content that I know would interest more people. I'd probably get a few hundred more subscribers if I released a creampie chapter today. But that's not the story I'm telling, or the way I want to do things. I'm prioritizing the story over what potential additional money I can get, and I'm prioritizing communication and respect over gains. That's also why I don't have $50 tiers, and also why the updates get public only a week after release. Because I think that's the right way to do it, even if that may not be the most profitable one.
My goal has always been to write a slow and steady story. To take my time. And the Patreon helps me do that. I know some updates will displease some people. But that's the story I want to tell, and the way I want to tell it. And judging by the subscribers, and the feedback on Patreon, it's what a lot of people want me to tell. As long as these people will support me, I'll keep telling that story.
So, just like AcornHunter repeating the same thing, I'll repeat myself: the story will stay slow. If that disappoints you, I'm sorry, but let's be honest, you have thousands of games that go deeper and deeper on each chapter. I'm sure you'll find what you want in those.
And, yeah, Oliver hasn't been written out. But because I made him optional, it's harder for me to use him. That's the point with choices and alternatives: you can't both ask for more variety, and more raw content, because variety makes content harder to produce.
Also, the current content already has a lot of variety. It may not be blatant, but the dialogues have a lot of variations depending on your previous choices. Yes, the situations are globally the same, but my idea is to put in the forefront the kind of kinks you'll enjoy, with smaller variations. That's the variety I'm aiming for. Chapter 33, which I finished writing yesterday for example, adds 6 variables tracking what you may enjoy or not. Variables that will be used later to have dialogues tailored to your very own preferences, on top of more than 70 variables already included in-game.