I really liked your art, I think the quality of the drawings and the story are very good. If it's not too bad for you, could you tell me what AI you use to make the images? I wanted to sign up for an AI service but the ones I found are too realistic or even don't have the cute drawing style that you use.
I have a story and several branches but I don't know anything about drawing and I would like to get it off the paper and put it into practice, can you help me?
I quite love this look. I'm not sure what Stag is using to render but it's quite consistent and has a distinct look.
Much better than art from "so-called" artists that just draw over porn movie stills and adjust faces to to make em look like their characters or another cast of Daz3D stock models...
I respect that you like it, but calling "dinstinct" to the most common style of stable diffusion is... crazy? I mean,
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, enjoy 236.000 samples of it, I guess.
Edit: I like and endorse the game. Just pointing out it using an artist, albeit expensive, would boost the game. Kind of like Curse of Pleasure, Taffy Tales or Innocent Witches, all are mid-low tier games that get carried by the artstyle alone. Imagine what this one could achieve with the same investment.
I respect that you like it, but calling "dinstinct" to the most common style of stable diffusion is... crazy? I mean,
You must be registered to see the links
, enjoy 236.000 samples of it, I guess.
Edit: I like and endorse the game. Just pointing out it using an artist, albeit expensive, would boost the game. Kind of like Curse of Pleasure, Taffy Tales or Innocent Witches, all are mid-low tier games that get carried by the artstyle alone. Imagine what this one could achieve with the same investment.
That's actually a good point, but I guess it's up to whether you would rather have speedy updates or quality.
What a Legend! is top 5 Ren'py and is on version 0.7, meaning there are only 3 updates left to conclusion. Alansya Chronicles (my signature, left) is complete, with DLC and custom art. In fact, they recently got a terrible rep and lost fans when they remade it on Ren'py with AI-generated backgrounds because they contrasted so much with the character art, and were so bland to navigate through.
I, for one, tend to be quite patient, and would rather have a high-quality release at a slower rate (like Being a Dik).
She has stopped asking for your permission to see Nathan long before she asked about breaking rules.
At some point, the story has to move forward, and I cannot give you the option to say "no" each time. It would create too many inconsistencies with events that may or may not have happened.
Nathan is the "steady" bull. She's going to keep seeing him.
You make a very good point, but those events could have been written with the MC as initiatior when on the Stag or Confident Stag route, with a "Today I am going to send you to get fucked" or "I went to get fucked as you asked" vibe.
On a similar note, barring everyone from fucking her raw (Nathan included) or her ass (I think this is already a choice for now) would be a welcome addition when on a dominant path.
Overall, I like what you are creating and NTS is not my usual cup of tea, so kudos to you.
She has stopped asking for your permission to see Nathan long before she asked about breaking rules.
At some point, the story has to move forward, and I cannot give you the option to say "no" each time. It would create too many inconsistencies with events that may or may not have happened.
Nathan is the "steady" bull. She's going to keep seeing him.
I wasn't saying that she shouldn't see him at all. she literally asks if she should go see him that night or go home to see the mc. in my playthru I have legitimately been quite positive with that relationship and she gives the MC control. if that Isn't whats really happening then this isn't Netorase its just hardcore NTR. which is a different genre. the point here should be that If the MC is dominant and in charge as the one sharing the partner then yes you should be giving that option every time. If the character says ok I will see you at home just us.....then starts chatting in the group chat as if that conversation didn't happen and the events were wrong then its a mistake. thats not a story moving along issue its literally a massive incoherence. I honestly don't get the idea here if she's just having an affair instead being shared that is just the sub cuck situation being the only choice turning into NTR and the partner being completely taken away. My playthru has also led to the MC and ashley playing and sharing everything with Tara.
I do understand if you have things happening behind the scenes in the sub cuck story where she just has endless affairs behind mc's back but I kind of just feel like there is a mistake in these few particular situations which are a result of either the choice not being coded to the correct result or both choices are resulting in the same outcome which would be problematic if the main character is the dominant partner. The game even warns you that you won't have a choice if you choose to let her break the rules..... that tells you that saying no means you get a choice which you just told me is impossible.
I think I understand why some players feel the way they do about the later content, including in one of the reviews.
It's in regards to overstretched storytelling. Happens with series and sagas as well.
Think of it like this: you suddenly see a car doing donuts.
1 - Quite cool! Tires screeching, engine roaring, crowd cheering, control over the machine!!!
2 - The car keeps doing donuts, there's smoke everywhere! Now, the driver is doing 8's. Cool, nice!
3 - The car starts alternating between donuts and 8's. Alright, you saw those before, but it's badass.
4 - The car is now doing donuts, but backwards. Heh, it's funny, but the smoke is starting to sting your eyes.
5 - The car is now doing burnout. It's different, but your ears are starting to hurt from the screeching and the engine.
6 - The car is doing donuts with another car. You keep blinking the smoke out, you cover your ears because they hurt.
7 - There's a car, a motorbike, a monster truck, but you don't care anymore. You want to leave, no matter how amazing the show is, because you're tired of the smoke and the noise.
The issue is, most series and sagas don't know how to stop at 4.
In this game, I feel like it happens from the last 3 acts of the storyline onwards.
It's very hard to keep a story fresh the longer it goes on. That's why even in professional media there are retcons and callbacks and flops. But Laura has run her course; however, expanding the context to other characters makes it no longer about the intimacy of a couple, it's about a group of friends that's extremely hypersexual, and then the realism from the earlier chapters is gone, which is what enticed me the most. It felt real, not like a porno, hypersexual, unlikely setting.
Now I'm not a Patron so I don't get to have a big word on this, but I think Le Stag can explore the Mike situation [avoiding spoiler] to add a different course that will start a whole new chapter, or a whole new dynamic, or even a change in Laura's posture. Who knows?
That's not how versioning works. After 0.9, you get 0.10, not 1.0 (except if the devs think the game is done, of course, but 0.7 does NOT mean there are only 3 updates left).
also factoring in the time between update that doesn't help either. (nothing against you eh, just something I've noted as a writer myself.) On internet writing chapter per chapter with days/weeks apart stretch time, making every single update feel so much more than they actually are but when you finish and look back you realize how much those chapters that felt like overlong and overblown stretch were in fact not that long to go through.
I've said my piece myself on the story rythm, and while I understand those that think it stale I also understand that telling a story is something difficult and very much an artform. There's no true ironclad rules beyond the technical aspect of each language. Different style cater to different peoples.
Keep telling your story the way you want to tell it. If by the end you are left wanting then learn from it, if you are satisfied then learn from it. There's no wasted experience when it come to writing.