Seeing a lot of people talking about "paths". I would say that the best thing to do is to focus on finishing the main path for now (it's always possible for Le Stag to add another path later). Doing this is usually the way to go as, once you've completed the main path, you can then see the differences that you'll need to add.
A lot of people have been complaining about how the "dom" path was a bit lacking. But this is "normal" in my opinion: It still follows the main path. To create a better "dom" path, you would need to separate it more. However by focusing on the "dom" path, Le Stag would have to then pay less attention to / time on the main path.
A good rule to remember is "KISS" / "Keep It Simple & Stupid" (used in game making, storycrafting, ...etc). For ex, if the goal of a level, mission is to kill a target, you'll first complete this level, the "normal path". Then maybe you'll give more liberties to the player. If the "normal path" is to "charge in", maybe you'll add the possibility of infiltration / stealth, maybe you'll also add the possibility of attracting the target to another location, ...etc.
But if you start with the mentality of "Alright! We want to give an infinite number of possibilities in our game!" then you'll never be able to finish your game, that's for sure. Then you'll likely give up at some point, crushed by the sheer volume of work you would have to do in order to achieve such goal.