What's Up Doc?
Active Member
- Jan 7, 2021
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NoDoes the latest update(0.26) have any new Tara content?
It's not that big of a word count (50.000 roundish) for an experimented writer, let alone someone having 20 years of experience at this point in his life like Dostoyevskiy.
I write around 65.000 readable cohesive words monthly. It's around 2.5k a day 6 day a week and that's my rough average. But I also have over ten years of writing under my belt.
Writing nearly 264.000 words in a year and a half ON TOP of coding a game AND still having a job on the side (at the start), is genuinly impressive.
And a humongus amount of work.
To give you an idea, 1.000 words in fiction is roughly 2 hours of work for me. 264.000 words would take for someone like me 528 hours of work. that's 22 full 24 hours days or roundish 53 10-hours work day of nothing but writing.
Le_Stag can perfectly write faster than me ! But even then it's still hundred of hours poured into the words.
And if he write any slower ? Well... honestly the sky is the limit.
Since we're version 0.26, and we have 264.000 roundish words that's basically 10.000 words per update. Averaged Roundish. It's a LOT of work!
So again congrats on that Le Stag
Idk, man... you go ahead and try to make coherent sentences with those words resulting in a story that more than 2k people are willing to pay you regularly forbut I imagine it is a biiit easier to get word count out when the words "fuck, cum, dick, cock, pussy, bitch, slut,daddy, moan" come out as much as it does in this game.
You thought you could be sneaky and just post Fallout 4 dialogue options without anyone noticing, eh?Meanwhile the MC's vocabulary mostly consists of.
:hotemoji:/:smilingemoji:
yes
yes please
thanks
To be fair to him he's usually typing with one hand.Btw, the previous update had another change — you could call it a milestone even — that nobody mentioned.
MC has apparently leveled up and put points into intelligence: for the first time ever he was able to type 3 sentences in a row!
View attachment 5218722
Ah, so dexterity increased thenTo be fair to him he's usually typing with one hand.
Also serious question.Mega... REEEEEEEE
anyone got link that isn't mega?
Not sure I agree with that. Sure, the confident route arguably evokes the western "hotwife" concept more than any NTR variant but it's not incompatible with Netorase either.but about a "Confident Route" that has no place in a "game" with this title. Otherwise, it's just misleading. Ugh...
Are you the kind of person that think version 0.26 means the game is 26% done?Considering that it has reached v0.26, with an increase of 0.01/month (probably, I have no idea), the end (if there is one) will be... who knows.
Was this assumption wrong? Asking for a friend.Are you the kind of person that think version 0.26 means the game is 26% done?
Out of curiosity, how far along in the story are we, roughly speaking? If you have a clear endpoint in mind, that is.Are you the kind of person that think version 0.26 means the game is 26% done?
Yes. The version number is not a decimal. Version 0.26 means major version 0, minor version 26. It's called semantic versioning. It's used by most software, and by a lot of video games. World of Warcraft, for example, went from 1.9 to 1.10 (and not 2.0 like people thought), then 1.11 and 1.12, and only then did it go to 2.0. And 3.0 came after 2.4.Was this assumption wrong? Asking for a friend.
I don't have a clear endpoint in mind. I think keeping things open allow the story to flow more naturally, and it also allows me to react to feedback more easily.Out of curiosity, how far along in the story are we, roughly speaking? If you have a clear endpoint in mind, that is.
And tangentially related to the game's lifespan, is adding community made storylines support something you've considered or is that not planned/not feasible (would require an import function and a format for packaging that content, obviously I don't know enough about the game's internal structure to know how doable those would be)?
Makes sense. Not like this is a story that begs for a conclusion, there can always be more to tell as long as it feels right.I don't have a clear endpoint in mind. I think keeping things open allow the story to flow more naturally, and it also allows me to react to feedback more easily.