4.20 star(s) 159 Votes

nigiri_usapyon

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Sep 5, 2018
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It's not that big of a word count (50.000 roundish) for an experimented writer, let alone someone having 20 years of experience at this point in his life like Dostoyevskiy.

I write around 65.000 readable cohesive words monthly. It's around 2.5k a day 6 day a week and that's my rough average. But I also have over ten years of writing under my belt.

Writing nearly 264.000 words in a year and a half ON TOP of coding a game AND still having a job on the side (at the start), is genuinly impressive.

And a humongus amount of work.

To give you an idea, 1.000 words in fiction is roughly 2 hours of work for me. 264.000 words would take for someone like me 528 hours of work. that's 22 full 24 hours days or roundish 53 10-hours work day of nothing but writing.

Le_Stag can perfectly write faster than me ! But even then it's still hundred of hours poured into the words.
And if he write any slower ? Well... honestly the sky is the limit.

Since we're version 0.26, and we have 264.000 roundish words that's basically 10.000 words per update. Averaged Roundish. It's a LOT of work!

So again congrats on that Le Stag

Not trying to downplay Le Stag's writing undertakings and I'm a fan of the game's writing and vibe,
but I imagine it is a biiit easier to get word count out when the words "fuck, cum, dick, cock, pussy, bitch, slut,daddy, moan" come out as much as it does in this game.

Meanwhile the MC's vocabulary mostly consists of.
:hotemoji:/:smilingemoji:
yes
yes please
thanks
have fun
Thanks Nathan
bye blondie
I love it
Lucky Guy...
Lucky Girl...


I mean no offense and its just satire, I've been working on my own project for some time and I'm having issues with writing,
if anything, it has significantly increased my appreciation for how hard it is to get certain things into games.
Writers block is a real issue and I don't have a hotwife Laura to help me out... yet.
 
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HoM11

Well-Known Member
Feb 28, 2021
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but I imagine it is a biiit easier to get word count out when the words "fuck, cum, dick, cock, pussy, bitch, slut,daddy, moan" come out as much as it does in this game.
Idk, man... you go ahead and try to make coherent sentences with those words resulting in a story that more than 2k people are willing to pay you regularly for :p
Meanwhile the MC's vocabulary mostly consists of.
:hotemoji:/:smilingemoji:
yes
yes please
thanks
You thought you could be sneaky and just post Fallout 4 dialogue options without anyone noticing, eh?
 

StrongEpsilon

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Apr 29, 2025
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Over 250,000 words means nothing more than quantity at the expense of quality. Many of the lines and answers are repetitive to the point of "annoyance" (a personal opinion)... Many events bring nothing new to keep the reader immersed in the "story".

Considering that it has reached v0.26, with an increase of 0.01/month (probably, I have no idea), the end (if there is one) will be... who knows.

If the project contains routes, then why is there such a strong push for forced answers? Just because the title is "Netorase Phone"? Some people happen to understand what that means, but the confusion is not about the title, but about a "Confident Route" that has no place in a "game" with this title. Otherwise, it's just misleading. Ugh...

As for the "technical problems" with a character's long hair, for some "small" images generated with AI, I personally think it's just smoke and mirrors... but again, that's just my personal opinion, nothing more. I don't even want to mention the "tomboy" style...

"If rubber is stretched to its maximum for too long, it will quickly lose its rubber properties." ;)

"Hasta la vista, baby!" (from Terminator quote) :cool:
 
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MagLev

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Oct 1, 2017
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but about a "Confident Route" that has no place in a "game" with this title. Otherwise, it's just misleading. Ugh...
Not sure I agree with that. Sure, the confident route arguably evokes the western "hotwife" concept more than any NTR variant but it's not incompatible with Netorase either.

The only criticism of yours I really share is that it's true many events don't really advance the corruption and so can feel a bit stagnant at times. Which I'd guess the dev does because it's more realistic than Laura upping the sluttiness to a significant degree in literally every encounter. I'm not a stickler for realism in my porn games so I could stand for the pace of corruption to have been a bit faster, but let's see what the "Slut Era" brings us.
 

MagLev

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Oct 1, 2017
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Are you the kind of person that think version 0.26 means the game is 26% done?
Out of curiosity, how far along in the story are we, roughly speaking? If you have a clear endpoint in mind, that is.

And tangentially related to the game's lifespan, is adding community made storylines support something you've considered or is that not planned/not feasible (would require an import function and a format for packaging that content, obviously I don't know enough about the game's internal structure to know how doable those would be)?
 

Le Stag

Active Member
May 7, 2024
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Was this assumption wrong? Asking for a friend.
Yes. The version number is not a decimal. Version 0.26 means major version 0, minor version 26. It's called semantic versioning. It's used by most software, and by a lot of video games. World of Warcraft, for example, went from 1.9 to 1.10 (and not 2.0 like people thought), then 1.11 and 1.12, and only then did it go to 2.0. And 3.0 came after 2.4.

Version 1.0 could come right after 0.26 if that was required. It's not a percentage, and it doesn't indicate any progression status apart from "it's the 26th minor version".
 

Le Stag

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May 7, 2024
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Out of curiosity, how far along in the story are we, roughly speaking? If you have a clear endpoint in mind, that is.

And tangentially related to the game's lifespan, is adding community made storylines support something you've considered or is that not planned/not feasible (would require an import function and a format for packaging that content, obviously I don't know enough about the game's internal structure to know how doable those would be)?
I don't have a clear endpoint in mind. I think keeping things open allow the story to flow more naturally, and it also allows me to react to feedback more easily.

Honestly, I don't think I'd be able to incorporate something like community storylines. I don't even know how I'd start with it. o_O
 

MagLev

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Oct 1, 2017
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I don't have a clear endpoint in mind. I think keeping things open allow the story to flow more naturally, and it also allows me to react to feedback more easily.
Makes sense. Not like this is a story that begs for a conclusion, there can always be more to tell as long as it feels right.

I'd guess that just the kinks discussed during Laura's weekend away should keep it fresh and running for a while yet, and they don't have to be the end of Laura's journey either.
 
4.20 star(s) 159 Votes