That means it's not even theoretically possible to win.
I'm only playing on normal and they instakill every character always, it's quite the ''difficulty spike'' after a whole game of pretty much no difficulty.
I've played on normal and did struggle with that part for a short while. I had to load a pre-battle save and switch some of the equipment to actually get it done.
You can place female Carwyn in a way that allows you to attack the mages, but won't let them retaliate. Kobold and the thief can also outrange them, though in my case Kobold was doing 0 damage, so I had him focus down the summons instead. I did kill the left mage in melee, I had the axe girl use a fire weapon to rush him down and get him on low HP (plus she's tanky, so she didn't get removed in 1 hit), dedicated my own mage to healing and had the other guys just try to land a killing blow before I get overwhelmed by summons.
Took me a couple of tries, but it really wasn't that difficult once I sat down to think what I can do.
I'm not so sure why people are complaining about the game's story being a definitive length. Wouldn't you rather have a good, well paced story than something that goes on idefinitly with no goals in mind just to milk money? After it's all done if there's still momentum I can just add more content into the already set story.
I don't get it either, I'd pick quality over quantity any day of the week, especially when the story is an important part of the game. Even if the game won't receive any expansions - at least we're very likely to get a focused and complete experience, without dead ends and half-finished content because you've been stumbling in the dark for 3 years, adding random stuff to please the patrons or whatnot to the point where the tone, art and story are about as consistent as my sleep schedule.
That being said, I do wish you much success with this title. Not because I personally enjoy it (I actually hate NTR), but because it's something different and well put together, despite the budget and engine limitations. In fact, I think having to work with such severe restraints makes the game's current quality all the more impressive.
Let's see... I do agree with you that the gropes are a little boring, they could be fleshed out more.
I think a lot of what is perceived as limitations is because of where the game ends right now. All the cavern stuff is over, they leave in Chapter 4 and things really pick up in the story, this so far is all setup. So Gwen isn't supposed to be doing anything particuarly exciting with the other guys yet, we're not there. This is all still tease.
And I think it's pretty effective. Generic art aside (and once again, I've no issue with it, it gets the point across well enough and is just a smart use of limited means), I think the gropes are on a decent track, and I'm eager to see what's you're going to add in the future updates. I was at first going to say that perhaps some of the current ones could be spiced up a little bit, if only by adding a tiny bit more dialogue, but now I'm not sure, because IMO even the basic ones like the"Mmmm ...." one kinda work, since that's just her reacting to sudden stimulation; she's at the point where she's accepting of the touches but not yet depraved enough to be like "is that all you got?", so basically what I'm saying is I've no idea what I'd even want to see be done here.
Also, I've got some gameplay related questions. So, I'm not really an SRPG player (though I do like turn based games, so I'm not entirely oblivious to the basic concepts), and are therefore unfamiliar with the way the gameplays intended/structured in those games. 3 questions, one gear and one class related, one about the mechanics.
So, I'm generally used to games providing nearly worthless shopping opportunities, as in - anything you can find or buy in the next 15 minutes will easily outperform whatever you bought right now. Some of the early weapons seem to fall within this category in my perspective (at least from the very limited experience I had with the game, I was playing on normal btw), like why spend 250 gold (at a time when income is also very low) on a marginally better weapon, when very soon after 500 buys you something vastly more useful (or not, some of the things like throwing axes looked like they have abysmal accuracy for example, leaving them in the "I've used up my movement points and can't reach the opponent, might as well roll the dice with this hunk of crap since I've already spent gold on it" territory). Some of the later gear options genuinely looked pretty nice, especially the bows. Rooting in place, or being able to obliterate HP of a tough monster at a cost of not being able to kill are pretty interesting choices.
With the exception of the thief's mini-events, I didn't notice any gear magically materializing in my inventory (by looting or other means), so am I correct in assuming that you've to actually buy the things, and if so - am I missing something with some of the (especially early) items? Wouldn't I be just gimping myself by doing small upgrades instead of saving up for something meaningful? I did get pretty far just using the starting items, so I don't know what to think about it.
I've noticed everyone gets 2 class tokens, although I was only able to evolve 3 characters during my playthrough. I won't ask for spoilers on what the requirements are to unlock them (though I wouldn't be angry about being spoiled), but could you give me some info on what can I expect from the upgrades? Like, other than some stat changes and access (or lack of it) to weapon classes, will they also unlock abilities or something? The dancer had an immediate access to a ton of new stuff, while upgrading the thief or the MC looked like mostly stat shuffling with possibly opening more gear choices, did I miss something? Oh, and should you evolve the classes as soon as possible? Like, does this change stat gain on level ups for example?
And finally - how does the quick map completion bonus work in general? I was getting some bonuses early on, even though I was killing everyone and looting all the chests while still trying to reach the objectives in a timely manner. Does every map just has a set time goal? Is this like a consolation prize for speeding to the exit and skipping enemies, or was I just too damn slow on later maps? It didn't feel like I was playing in a sluggish manner, but you never know. Again, I'm not familiar with how this type of game is supposed to flow.
Also, I'd apologize for throwing walls of text at you, but ... you're the one who created this monster. I'm so used to the games on this website being either VNs or using stock RPGmaker combat that I forgot what actual gameplay and mechanics look like.