- Jul 26, 2017
- 55
- 125
lol I like that quote XDYou are asking for hints on a website full of perverts with varying fetishes.
I'm agree with Gomly1980 ideas. Do what you want to do , create as your wishes your game to be
lol I like that quote XDYou are asking for hints on a website full of perverts with varying fetishes.
Yeah xd, I will let you guys know once i have a demo ready, I will probably create a new thread but I will let you guys knowlol I like that quote XD
I'm agree with Gomly1980 ideas. Do what you want to do , create as your wishes your game to be
Thank you so much for your advise. I think I'm gonna create a VN with a linear story I don't think I will create a sandbox game as my first game but I'm honestly not sure, I have came up with so many characters that I don't know If I will be able to use a linear story to bring out the "details" of every characterIIRC there were a few thread with advice for new dev and on cliché of the genre it might be a good idea to check them out and see either what not to do or how to add a twist to those clichés.
My advice would rejoin what another guy said: don't waste your player time. And if you have a semi sandbox game with time slot (ie:11h,12h,etc. or Morning , Noon,...) fill them with stuff to do or don't bother add them to the game until you have stuff to do in these.
If from a development standpoint it's not ideal at least say it clearly to the player and give them a clear and easy way to pass this timeslot (not 12 click to go to your room and sleep with a confusing navigation system).
While we're on the navigation system : make sure it's clear and good early because changing it after will be a pain and it's one of my (and possibly other) deal breaker.
Thank you so much for your advise. I think I'm gonna create a VN with a linear story I don't think I will create a sandbox game as my first game but I'm honestly not sure, I have came up with so many characters that I don't know If I will be able to use a linear story to bring out the "details" of every character
yeah you are right still not sure how I'm gonna make it, but I will sweat my ass of to make it xdI think it would be better to make it smaller with less character (then if needed make a part 2 or something) than try to cram too many character and make an overbloated mess. If you have the writing and/or coding chops I'd say go for it but if you're not sure it might be better to play it safe.
Yeah I struggled with that choice but eventually decided to do that xd. I'm way to ambitious hahhaaWell, it's certainly ambitious. I don't know what your plan of development will be, but if I can make a suggestion: work on finishing individual character paths. What I mean is, don't make a game where the player can get hand jobs with 12-15 characters in the first update. Make a game where the character can get all the way with one or two characters, then add finished character paths as you go.
Tell me about it, I'm going mental thinking about it xd, what's the name of your game? I would love to check it outA project like this might do better with an interface like Milfy City or Summertime Saga. Where the player can interact with the many characters at his leisure. I have quite a few characters in my VN, and it makes balancing storylines really tough.
I think it comes down to what kind of game you are making. Are you telling a story about the MC? Do you want to give the MC thoughts and emotions that the player has no say in? If the MC is truly a character, I think it's okay to show his face. On the flip side, if the MC is just a vessel to be filled in by the player, then you can avoid showing his face. If your MC is just there for the player to interact with the other characters and the game world you can keep it ambiguous.Btw guys I have a question I wanna ask you, what do you think of being able to see the MC's face? Do you like to see it or do you like to pretend you are the Mc ?
Wich one do you prefer?I think it comes down to what kind of game you are making. Are you telling a story about the MC? Do you want to give the MC thoughts and emotions that the player has no say in? If the MC is truly a character, I think it's okay to show his face. On the flip side, if the MC is just a vessel to be filled in by the player, then you can avoid showing his face. If your MC is just there for the player to interact with the other characters and the game world you can keep it ambiguous.
Preference aside, given that you plan to have 12+ characters to sex up, I think an ambiguous vessel would fit this type of game. You'll have your hands full just working on the girls.Wich one do you prefer?
Yup and I'm trying to make "original" characters using daz and zbrush, the clothes are gonna be original as well (marvelous designer)Preference aside, given that you plan to have 12+ characters to sex up, I think an ambiguous vessel would fit this type of game. You'll have your hands full just working on the girls.
For me, I like the way no MC face. It will provide more immersion for player to the story. you can feel that you are playing yourself and it suitable for choice-base story gameBtw guys I have a question I wanna ask you, what do you think of being able to see the MC's face? Do you like to see it or do you like to pretend you are the Mc ?