- Jan 17, 2022
- 11
- 12
The king is (almost) back. Looking forward to eventually seeing the new update.
HoneyGames
Awesome to hear from you dude
Several devs have been hit with life issues especially health issues, so
as much as i missed and cant wait for the game, im glad that you, yourself are well.
So from your post, it seems you are reworking the entire game again from a very early point in the game
I was wondering if you are working alone or do you have a team.
I remember you mentioning English is a second language for you
The old version sometimes has dialogues that confuses me, i dont fully understand what the character is trying to say, same goes with the response options. Hence sometimes im unsure which choice to pick.
Asking because i love your game and want it to be the best it can be so yeah, wanted to know if anyone is helping you regarding this.
none of my expertise unfortunately, but you got my support and the promise to acquire it when it comes out on Steam!Currently, I am working alone, but I am seeking assistance. Here is something I wrote to someone who contacted me on Discord:
So, first of all, I need the person helping me to fix the game bugs to be familiar with Ren'py so that they can precisely point out where the bug is located and potentially how to fix it (in the future, a closer collaboration may arise, to be evaluated). Additionally, I need someone who not only knows Ren'py but also can work on the GUI and help make the game more visually appealing. There are several improvements to be made to the game, and I am looking for collaborators who believe in the project and are willing to get involved.
Then:
Regarding English, I am trying to improve it, and I am using AI a lot to help me with translations (in fact, I am currently writing the game in Italian and having the AI translate the dialogues, after which I check for any issues. This method is greatly simplifying things for me and speeding up my work).
This is not an entirely new "Rebuild." It's the same "Rebuild" for which the first two episodes (weeks) have been released.
It's a demanding project, but if I continue to have the time, I can now move it forward as I used to before the Covid, with a reasonable release schedule.
For those concerned about seeing only things they've already seen in the original version of the game:
The plots are very similar, but all the storylines have more details, and the characters are more deeply characterized. There will be far fewer dead ends (meaning paths that didn't develop) and much less time wasted in plot development. I'm adding and will add more crucial events instead of repeating the same dialogues for several weeks to trigger an event.
On one hand, I'm simplifying the game, but on the other hand, I'm still filling it with content.
Currently, I am working alone, but I am seeking assistance. Here is something I wrote to someone who contacted me on Discord:
So, first of all, I need the person helping me to fix the game bugs to be familiar with Ren'py so that they can precisely point out where the bug is located and potentially how to fix it (in the future, a closer collaboration may arise, to be evaluated). Additionally, I need someone who not only knows Ren'py but also can work on the GUI and help make the game more visually appealing. There are several improvements to be made to the game, and I am looking for collaborators who believe in the project and are willing to get involved.
Then:
Regarding English, I am trying to improve it, and I am using AI a lot to help me with translations (in fact, I am currently writing the game in Italian and having the AI translate the dialogues, after which I check for any issues. This method is greatly simplifying things for me and speeding up my work).
This is not an entirely new "Rebuild." It's the same "Rebuild" for which the first two episodes (weeks) have been released.
It's a demanding project, but if I continue to have the time, I can now move it forward as I used to before the Covid, with a reasonable release schedule.
For those concerned about seeing only things they've already seen in the original version of the game:
The plots are very similar, but all the storylines have more details, and the characters are more deeply characterized. There will be far fewer dead ends (meaning paths that didn't develop) and much less time wasted in plot development. I'm adding and will add more crucial events instead of repeating the same dialogues for several weeks to trigger an event.
On one hand, I'm simplifying the game, but on the other hand, I'm still filling it with content.
Praise the SunFor those concerned about seeing only things they've already seen in the original version of the game:
The plots are very similar, but all the storylines have more details, and the characters are more deeply characterized. There will be far fewer dead ends (meaning paths that didn't develop) and much less time wasted in plot development. I'm adding and will add more crucial events instead of repeating the same dialogues for several weeks to trigger an event.
On one hand, I'm simplifying the game, but on the other hand, I'm still filling it with content.
No, no good sir, it's " a few days".. ^^It's not eternity, it's just 2 years and 9 months...
Hi! I trust that you already got some help regarding these issues. If not, I would be happy to assist. Let me knowCurrently, I am working alone, but I am seeking assistance. Here is something I wrote to someone who contacted me on Discord:
So, first of all, I need the person helping me to fix the game bugs to be familiar with Ren'py so that they can precisely point out where the bug is located and potentially how to fix it (in the future, a closer collaboration may arise, to be evaluated). Additionally, I need someone who not only knows Ren'py but also can work on the GUI and help make the game more visually appealing. There are several improvements to be made to the game, and I am looking for collaborators who believe in the project and are willing to get involved.
Then:
Regarding English, I am trying to improve it, and I am using AI a lot to help me with translations (in fact, I am currently writing the game in Italian and having the AI translate the dialogues, after which I check for any issues. This method is greatly simplifying things for me and speeding up my work).
This is not an entirely new "Rebuild." It's the same "Rebuild" for which the first two episodes (weeks) have been released.
It's a demanding project, but if I continue to have the time, I can now move it forward as I used to before the Covid, with a reasonable release schedule.
For those concerned about seeing only things they've already seen in the original version of the game:
The plots are very similar, but all the storylines have more details, and the characters are more deeply characterized. There will be far fewer dead ends (meaning paths that didn't develop) and much less time wasted in plot development. I'm adding and will add more crucial events instead of repeating the same dialogues for several weeks to trigger an event.
On one hand, I'm simplifying the game, but on the other hand, I'm still filling it with content.
Nope, it was supposed to release in July 2022.. 6th of Nov he posted "a few days" which would be 3-4 days. Then a week or so later he said "soon" so it could be today, tomorrow, next year, never... who knows, HG is as reliable as everShouldn't the latest update come out in November?