Dev recently said on discord that he is starting beta testing soon. So you can waitActually I did saw that post, but I still dont understand it says remake but why its continuing after season 1 events?? Shouldnt it be starting from beginning?
Dev recently said on discord that he is starting beta testing soon. So you can waitActually I did saw that post, but I still dont understand it says remake but why its continuing after season 1 events?? Shouldnt it be starting from beginning?
i hope the beta is for his full remake , not a game week :|)Dev recently said on discord that he is starting beta testing soon. So you can wait
HoneyGames posted this on Discord Monday (10/30/23):
Hello everyone,
I know I have been absent for a long period, but the time has come. During these months, I have never stopped working on the game, despite having little time available. Now I have completed week 3 and I am looking for some volunteers to help me with testing and bug fixing. In the next few hours, I will have an initial version of the game and I will share it with those who have helped me in the past. If anyone else would like to join, please feel free to write to me privately, and let's see what we can do. Shortly, I will be posting an update on how things are going and a couple of exciting news on my Patreon.
View attachment 3058086
must...not...whip...out...credit...card...
HoneyGames
Awesome to hear from you dude
Several devs have been hit with life issues especially health issues, so
as much as i missed and cant wait for the game, im glad that you, yourself are well.
So from your post, it seems you are reworking the entire game again from a very early point in the game
I was wondering if you are working alone or do you have a team.
I remember you mentioning English is a second language for you
The old version sometimes has dialogues that confuses me, i dont fully understand what the character is trying to say, same goes with the response options. Hence sometimes im unsure which choice to pick.
Asking because i love your game and want it to be the best it can be so yeah, wanted to know if anyone is helping you regarding this.
none of my expertise unfortunately, but you got my support and the promise to acquire it when it comes out on Steam!Currently, I am working alone, but I am seeking assistance. Here is something I wrote to someone who contacted me on Discord:
So, first of all, I need the person helping me to fix the game bugs to be familiar with Ren'py so that they can precisely point out where the bug is located and potentially how to fix it (in the future, a closer collaboration may arise, to be evaluated). Additionally, I need someone who not only knows Ren'py but also can work on the GUI and help make the game more visually appealing. There are several improvements to be made to the game, and I am looking for collaborators who believe in the project and are willing to get involved.
Then:
Regarding English, I am trying to improve it, and I am using AI a lot to help me with translations (in fact, I am currently writing the game in Italian and having the AI translate the dialogues, after which I check for any issues. This method is greatly simplifying things for me and speeding up my work).
This is not an entirely new "Rebuild." It's the same "Rebuild" for which the first two episodes (weeks) have been released.
It's a demanding project, but if I continue to have the time, I can now move it forward as I used to before the Covid, with a reasonable release schedule.
For those concerned about seeing only things they've already seen in the original version of the game:
The plots are very similar, but all the storylines have more details, and the characters are more deeply characterized. There will be far fewer dead ends (meaning paths that didn't develop) and much less time wasted in plot development. I'm adding and will add more crucial events instead of repeating the same dialogues for several weeks to trigger an event.
On one hand, I'm simplifying the game, but on the other hand, I'm still filling it with content.
Currently, I am working alone, but I am seeking assistance. Here is something I wrote to someone who contacted me on Discord:
So, first of all, I need the person helping me to fix the game bugs to be familiar with Ren'py so that they can precisely point out where the bug is located and potentially how to fix it (in the future, a closer collaboration may arise, to be evaluated). Additionally, I need someone who not only knows Ren'py but also can work on the GUI and help make the game more visually appealing. There are several improvements to be made to the game, and I am looking for collaborators who believe in the project and are willing to get involved.
Then:
Regarding English, I am trying to improve it, and I am using AI a lot to help me with translations (in fact, I am currently writing the game in Italian and having the AI translate the dialogues, after which I check for any issues. This method is greatly simplifying things for me and speeding up my work).
This is not an entirely new "Rebuild." It's the same "Rebuild" for which the first two episodes (weeks) have been released.
It's a demanding project, but if I continue to have the time, I can now move it forward as I used to before the Covid, with a reasonable release schedule.
For those concerned about seeing only things they've already seen in the original version of the game:
The plots are very similar, but all the storylines have more details, and the characters are more deeply characterized. There will be far fewer dead ends (meaning paths that didn't develop) and much less time wasted in plot development. I'm adding and will add more crucial events instead of repeating the same dialogues for several weeks to trigger an event.
On one hand, I'm simplifying the game, but on the other hand, I'm still filling it with content.
Praise the SunFor those concerned about seeing only things they've already seen in the original version of the game:
The plots are very similar, but all the storylines have more details, and the characters are more deeply characterized. There will be far fewer dead ends (meaning paths that didn't develop) and much less time wasted in plot development. I'm adding and will add more crucial events instead of repeating the same dialogues for several weeks to trigger an event.
On one hand, I'm simplifying the game, but on the other hand, I'm still filling it with content.
No, no good sir, it's " a few days".. ^^It's not eternity, it's just 2 years and 9 months...