HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
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You are describing the mechanics of "Gameplay" of the original version of this series: "FOLLOWER", it had that mechanics in the sexual scenes, and it was really one of its strong points, pity that in NCC, it was lost, maybe because it required several images, because the programming and/or coding is not complicated, only 4 lines of code.
When I switched from Unity to Renpy I didn't know exactlyw how to write that code, I was totally inexperienced. Let's say I want to go back to an idea like that but make it better.
 

Draxo

Newbie
Sep 20, 2017
57
46
221
Yo hows this mans getting such absolute bangers for his background music. Though a lil sus with the Kylie Minogue song, be careful with copyright issues man.
 
May 14, 2017
22
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115
When I switched from Unity to Renpy I didn't know exactlyw how to write that code, I was totally inexperienced. Let's say I want to go back to an idea like that but make it better.
Don't tell me that, because you have to have a good base knowledge of programming to do that mechanic in both "Unity" and "Renpy"; and if you managed to do that "sex mechanic" in "Unity"; doing it in "Renpy" is much easier; or is it that you didn't code "FOLLOWER",

I know, that your level of programming and knowledge of "Renpy" in "NCC", is very far from the one used in "FOLLOWER", or is it that you didn't program that game either (Follower)? and you only took care of "The story" and parts of the "Images"? With comments like this one here and others that you have made, make me doubt: if you (the actual person behind the nick: HoneyGames ) are the real creator of "Follower" in its original version of "Unity", or it was someone else who did it, and he gave you the rights and responsibility of the nick.

The technical level I used in my contributions to your game, were very basic (at technical and implementation level), and you yourself have told me several times that "your programming level is bad", so your programmer: Alfius should be able to replicate that mechanic in "NCC" without any problem.

But regardless of the real story behind all this, I hope the game comes out, and You do a good job.

Regards
 

HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
1,039
3,961
392
Don't tell me that, because you have to have a good base knowledge of programming to do that mechanic in both "Unity" and "Renpy"; and if you managed to do that "sex mechanic" in "Unity"; doing it in "Renpy" is much easier; or is it that you didn't code "FOLLOWER",

I know, that your level of programming and knowledge of "Renpy" in "NCC", is very far from the one used in "FOLLOWER", or is it that you didn't program that game either (Follower)? and you only took care of "The story" and parts of the "Images"? With comments like this one here and others that you have made, make me doubt: if you (the actual person behind the nick: HoneyGames ) are the real creator of "Follower" in its original version of "Unity", or it was someone else who did it, and he gave you the rights and responsibility of the nick.

The technical level I used in my contributions to your game, were very basic (at technical and implementation level), and you yourself have told me several times that "your programming level is bad", so your programmer: Alfius should be able to replicate that mechanic in "NCC" without any problem.

But regardless of the real story behind all this, I hope the game comes out, and You do a good job.

Regards
When I programmed with Unity I used an asset that wrote the code. I don't know how to explain it. I would create the links and write the dialogs and link events to each other, but in a "visual" way, the "asset" would take care of translating what I was doing into code.
with renpy I started writing the code, so it took me a few months to understand which commands to use to make certain events work, before I simply linked them with an arrow.
I changed PC and I don't have Unity installed anymore, I'd like to make you a screenshot to better understand what I mean.
When I started making video games (With The King of the beach) I knew absolutely nothing about coding and I just looked for the easiest way to start. I knew how to render and I had stories to tell. Over time I'm learning a few things about coding, but my skillz are stories and graphics.

This is the interface : (by the way after I started to use Renpy I also understood why I was getting bugs like images staying in the backgound and other stupid mistakes I was making)
The-interface-of-the-Fungus-Unity-plugin.jpg
 
May 14, 2017
22
44
115
When I programmed with Unity I used an asset that wrote the code. I don't know how to explain it. I would create the links and write the dialogs and link events to each other, but in a "visual" way, the "asset" would take care of translating what I was doing into code.
with renpy I started writing the code, so it took me a few months to understand which commands to use to make certain events work, before I simply linked them with an arrow.
I changed PC and I don't have Unity installed anymore, I'd like to make you a screenshot to better understand what I mean.
When I started making video games (With The King of the beach) I knew absolutely nothing about coding and I just looked for the easiest way to start. I knew how to render and I had stories to tell. Over time I'm learning a few things about coding, but my skillz are stories and graphics.

This is the interface : (by the way after I started to use Renpy I also understood why I was getting bugs like images staying in the backgound and other stupid mistakes I was making)
View attachment 1106494
I didn't mean to offend you, and if I did, I apologize, it's just that as an old school programmer, I do everything by typing, I don't use "endfront", "backends", or plugins of any kind at all, to the point that in renpy I currently don't use commands like "screen". I don't use "backends", or "plugins", of any kind at all, to the point that in renpy I don't currently use commands like "screen", instead I use "renpy.screen", and I have created my own functions in python to make the renpy or game adapt to what I want.

But as I told you, I think Alfius is able to do that code easily.

Best regards and greetings
 

HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
1,039
3,961
392
I didn't mean to offend you, and if I did, I apologize, it's just that as an old school programmer, I do everything by typing, I don't use "endfront", "backends", or plugins of any kind at all, to the point that in renpy I currently don't use commands like "screen". I don't use "backends", or "plugins", of any kind at all, to the point that in renpy I don't currently use commands like "screen", instead I use "renpy.screen", and I have created my own functions in python to make the renpy or game adapt to what I want.

But as I told you, I think Alfius is able to do that code easily.

Best regards and greetings
Now I think I'm able to do that code easily too. When I first started using a renpy I preferred to wait and learn how to do the easier stuff. (eventually using renpy I went back to visual novels and abandoned sandboxes. And honestly i prefer visual novels, they allow me to tell the story better, with sandboxes if the story is complex it becomes a big problem because it's much more difficult to trigger events. or the game becomes totally grind (as happened to me with Snake Thompson, where triggering some events was extremely difficult and the game was practically unplayable)
 

Pumpkin1984

Member
Nov 15, 2017
363
342
251
this is something I always would have liked to do and had sketched out such a system on Sexduction.
The problem is that then the game risks becoming too difficult and stressful. I'll first have to find a way to make MC go to the gym and train more or less without making it too grind (now that I think about it in the first version of NCC maybe I tried to put a stat like that).

Anyway in the last release the scene with Akissa represents pretty well the direction I want to take.

I have elaborated a stat that goes from 1 to 10 where 1 is very passionate and 10 is very brutal. For each girl I'm assigning some preferences (for example 6 = satisfaction 100, 5 or 7 satisfaction 80, 8 satisfaction 60, 4 satisfaction 40 and all the rest satisfaction 20) plus some possibilities to improve the final result.
In addition there will be events at the beginning of the game that will set the brutality of the MC (always with a number from 1 to 10) that initial stat will grow or decrease based on the sex that MC does with the girls and certain "positions" or things can do only if MC has a stat suitable. For example "fuck her ass harder" only if MC has the stat brutality >= 8.
I'm still working out the details of this system. There are many more things but explaining them all would be long and difficult.
Dude, You'll have to hire a coder one day) You're great writer and desinger, but good quality game is just to big burden for one person) Even it's mega-nerd, like You:giggle:
 

Pumpkin1984

Member
Nov 15, 2017
363
342
251
What with the bug-fixes? Are they implemented allready? Is the fixed version available for free download in this site?
 

tobiume08

Member
Jul 3, 2020
272
206
187
The new update was really good.

Things seem to be falling apart with Michelle though..

And not sure if I am on the wrong route or not. But I haven't gotten anywhere with Andrea, Rebecca, Vanessa, or Lara.
 
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zoe_meat

Active Member
Aug 8, 2020
568
435
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There is no scene or any pic for that. I guess you just have to keep your points with the She-Hulk low. But I don't really know if it's in the story that David & Yvette have fun together.
They do if you keep neglecting her one day you wake up and shes in your kitchen or something
 

ROGPlayer

Newbie
Jul 25, 2019
34
71
161
HoneyGames
Thanks for the great update!
I mean it's awesome when i see the consequences of my choices on new updates :D
new renders were on fire! thinking of the whole game with your new Pc :love:
if i want to nag about this update it will be about Riley and Mj :( i mean i got your idea about this game " real deal & you can't have everything you want ...." but if those scenes mean the end of their patch, it really breaks my heart :cry: Please take it easy on us :ROFLMAO:
and nag number 2 is about the saves ! i have tones of saves that i don't remember what patch i choose on it ! if we can name the saves it will be great !

Thanks again and wish you best of luck :love:
 

HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
1,039
3,961
392
HoneyGames
Thanks for the great update!
I mean it's awesome when i see the consequences of my choices on new updates :D
new renders were on fire! thinking of the whole game with your new Pc :love:
if i want to nag about this update it will be about Riley and Mj :( i mean i got your idea about this game " real deal & you can't have everything you want ...." but if those scenes mean the end of their patch, it really breaks my heart :cry: Please take it easy on us :ROFLMAO:
and nag number 2 is about the saves ! i have tones of saves that i don't remember what patch i choose on it ! if we can name the saves it will be great !

Thanks again and wish you best of luck :love:
Regarding the saves is one of the first things I would like to fix
Regarding Riley and MJ... hold on. Then I do not know what choices have brought you to the point where you are, but some choices can lead to interesting developments.
 
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