HA! I see you're quite new here. I'll explain. The developer of this game is a lazy parasite and leech. All he does is bug fixes and very minor improvements. He does not add ANY new content to the game. I've been following this game for many years now and nothing has changed.OK WTF is with N/A. that shit is starting to piss me off. I see a game has been updated. i go to look at the changelog. N/A AGAIN!!!!!. what is the point of the changelog if it's just gonna be N/A. this is extremely annoying when it's a game that has gone 3-5-7 months without an update. heck it's more annoying than a game going a long while without getting an update and finally get 1 update but in the changelog it's just 1 or 2 bugfixes and nothin else :[
Yep, like many previous "updates". This game is about male predators and impregnators but the dev decided to piss us off by focusing on lesbian content (which i doubt anyone really wanted) for a couple of years...So the entire update is just one lesbian sex act? JFC...
A lot of people wanted lesbian content. But probably no one wanted it to take so long, still not be totally complete, and to have almost nothing else updated in the mean time.Yep, like many previous "updates". This game is about male predators and impregnators but the dev decided to piss us off by focusing on lesbian content (which i doubt anyone really wanted) for a couple of years...
While I can't answer you, I strongly support your endeavor.Can anyone experienced with python coding tell me what kind of framework I'd need to use to make a game that looks and plays similar to this one or Lillith's throne or any of these text-based Java games on this site? Would kivy work?
While I would absolutely LOVE a renpy version, with quality visuals included, I don't think it's very feasible. The platform would be usable, but I think people would be frustrated with a Ren'Py game having no visuals.There is a framework called "renpy" that might be of interest for you. It is more for visual novels, but it can be used for pure text things as well. - I guess.
(Sorry for the OT.)
While I cannot say for certain that Renpy is inherently faster or slowly than other engines, LT's problem isn't the language it is designed in... mostly. If you browse around the forums for a while, after you find a section that isn't lambasting the creator's work ethic and namely the lack thereof, you'll find that the game updates EVERY STATUS FOR EVERY NPC EVERY TURN/IN GAME MINUTE. A general mess of coding in general doesn't help much either, turning what should be a very basic game into the porn equivalent of the Crysis benchmark.Someone more knowledgeable would be able to say it for sure but isn't Renpy rather slow? Part of what makes this game work is how quick the system is and one of the worst parts of LT is its slowness.
Yes, LT is like the poster child for a game that would need a database. And a proper occlusion model. Not to mention a proper batch processing. Heck you could probably do it with a concurrent background worker queue in memory if you really wanted to process every NPC every turn.While I cannot say for certain that Renpy is inherently faster or slowly than other engines, LT's problem isn't the language it is designed in... mostly. If you browse around the forums for a while, after you find a section that isn't lambasting the creator's work ethic and namely the lack thereof, you'll find that the game updates EVERY STATUS FOR EVERY NPC EVERY TURN/IN GAME MINUTE. A general mess of coding in general doesn't help much either, turning what should be a very basic game into the porn equivalent of the Crysis benchmark.
QSP basically is its own language. It's pretty easy to learn especially if you have coding experience already, but still...it's a whole different language and starting to build an ambitious game as your first project, will probably fail.What about quest soft player? It's used for Girl Life and a couple other games, no idea how easy it is to use though.
is anybody able to post the changelog for the new update?