3.50 star(s) 37 Votes

squiddysquidsquid

New Member
Sep 2, 2019
14
27
54
People have/are doing group stuff, eg making a towering tire fire out of Free Cities, if you want to talk about group projects on games, but it rarely gets anything interesting or of compelling merit added to the game experience. They added AI pictures last year, and it's more or less completely stalled out again.

I keep tossing around in my head of making something that kicks in with an LLM like DeepSeek, but my massive inertia and "Don't want to do it energy" mixed with trying to make money on adult game software still somehow outweighs my tech industry unemployment. To simply have a text based app that does what NewLife does is pretty stale, IMO and you have to step it up some more.
 
Last edited:

gg125

Newbie
Jul 17, 2019
36
116
116
FUUUUUUUUUUCK, I can look inside the JAR but this shitty decompiler isn't working!

Got the whole thing up. Now time to fuck around and find out.
 
Last edited:

gg125

Newbie
Jul 17, 2019
36
116
116
I'm a programmer, and I've decompiled the game's files in the past, it's unfortunately obfuscated (meaning all of the sensible names like "CharacterData" is renamed things like "a" and "b"), which is done specifically to prevent people from easily reading decompiled code.
I used chatgpt's new repo editor thing and got a general gist of what every folder does. It'll be a pain in the ass still to understand what's going on but its not impossible, especially letting this shitty robot do the thinking for me while all I gotta do is find the places to edit.
 

CorvusCorax

Newbie
Nov 12, 2019
18
31
121
Finding someone to code the game is ideal, of course, but I had some luck using ChatGPT to build a simple game idea I had. It is less ambitious than Newlife and made in Twine, but it works pretty well. Might be worth looking into that.
Well i would't trust GPT to code for you entirely. It can really help you as a copilot/assistant, but i strongly suggest to at least take some lessons to learn basic concepts.
 

CorvusCorax

Newbie
Nov 12, 2019
18
31
121
Honestly this game REALLY isn't that complex. I could probably whip up an engine that works similarly over the course of a weekend, maybe a week if I'm not rushing myself.

From what little I could read from Newlife's code, it's no wonder there's so few content updates - the way it's set up really isn't smart. It's clumsy and amateurish, with way too many hardcoded scenes.

A better way to do it would've been to code the engine in C#, load scenes from YAML, and allow for scripting via Lua. That way once the engine is done, it'd be trivial to upload new content, even opening up mods and community updates quite easily.

I haven't really considered making a "better" Newlife before, but maybe I should.
If you go for Python, it would make it even easier
 

CorvusCorax

Newbie
Nov 12, 2019
18
31
121
Know any coders, then? And how do I go about decompiling the files? Where can I find how to create scenes for this game, too?
Yea, I'm a programmer. I just checked, and as LIBDUB its obfuscated so sadly, reverse engineering won't get you far.


If you want to create scenes for NewLife, there are instructions in the game files: just go here to check it out:
\newlife\additional_scenes\documentation. If you check the existing scenes and instructions, you will already get some idea on how that part of the game works

If you want to create your own, this is a "life sim" text based game, so the architecture and coding it is not that hard, with basic knowlege and a bit of patience you can get there.

For example, creating a template for a basic WeeklyPlanner GUI screen in "newlife-style", takes about 10 mins (python tkinter library) :
You don't have permission to view the spoiler content. Log in or register now.

IMO the real challenge is the game design part.
Making the game engaging, creating events, cool mechanics that players really care about, etc...
 
Jun 8, 2017
231
269
222
It's what I'm imagining, a Lab Rats 2 situation, with side mods and stuff.
I doubt anyone would get far if SO doesn't release the source code or give the project their blessings. It saddens me to see this game essentially ruined, as someone who used to be a Patreon donor and would eagerly wait for each monthly update. I get that the developer has their own issues and has to work around that, plus their local laws didn't help. I wish someone would remake this game from scratch, a project I would gladly donate to every month, especially if they could add more extreme content that SO couldn't, like NC, without having to modify the files and use a menu to trigger it. I really love the game's lite management aspects, and the sex scenes are great, even though most of them sort of lead to the standard sex mechanic mode. Many games focus on management, and their sex scenes are often quite barebones, but I felt this game had the best blend of both. However, the one-off scenes and the unique setup for some of them are very well done. As someone who appreciates developers paying attention to detail, having flavor text/dialog that reacts to the player characters' actions, history/traits, and even their reputation with each other was beneficial; not many games do that.
 
3.50 star(s) 37 Votes