- Jan 11, 2019
- 11
- 31
Well, I will certainly do nothing, nor was I planning to.Pretty sure I've seen a version of this post every six months for the last 4-5 years: "I'm a 1337 hax0r with mad skillz and this whole game could be recreated in a couple of months, no problem. Also, writing is super easy and quick, and definitely not most of the time and effort involved."
Every person that's posted that has either done nothing or started and then dropped it because it turned out to be too much work, so I'm gonna go ahead and call bullshit on "The problem is motivation, game design, persistence, decision anxiety, etc. all psychological factors." Just because you don't have to have mastered everything in Knuth to make the game doesn't mean it's "not too hard and not that much of a time-sink."
I agree that writing and planning are the major time-sinks here (I even say that the technical aspect is the part that isn't the major time-sink (quoting: "technically, it's not too hard"), in case that was not clear), and I was mostly talking about cloning the game ("very easily replicated"), not developing a new one from scratch. Anything other than that would be misrepresentation of what I said or meant to say.
If you want to claim that technical factors are the actual bottle-neck here, be my guest, I would be glad to discuss the technical aspects of it with you, but it just does not look like it from my point of view.