Hi. New on this forum but played Newlife since its inception (so I guess about 3-4 years).
I agree, creating custom clothes would be a great addition to the game. Why haven't SO added something like this, even the last part of the patreon goal, which is somewhat vague (mildly speaking) and has been close to reaching the goal for ages now without actually reaching it. That goal only mentions an way to generate outfits automatically, any actual custom clothes made by the users are not on the table it seems.
Perhaps you can do it with the "user submitted mod content" that SO made available to the users to create their own scenes? Using that to mod the game is far beyond my ability though, way to much actual coding involved and way to little knowledge of coding on my part. I really doubt you can use it to actually change core game mechanics such as stats on clothing, since SO likes to have full control of how the game works.
I'm not really a coder but would it be posable to create a save editor of sort that would allow you to create custom clothing? :L
It's possible. In fact, it's easily implementable. All he needs from users is name of clothing, adjectives/variations (thin, short, etc.), ranges of each stat modifiers, description, and categories (going out, wedding, etc.). He can have the program parse the clothing data at the start of the game just like it parses the files for custom npcs. SO is just lazy (or whatever you want to call it). This amount of work can be done within one day.
Lots of words... but all in all a filler month.
What's the next actual addition he's working on?
Agreed. As I mentioned, I played this game for a few years already and development speed is hilariously slow for a text-based cyoa. Some major flaws:
-Still only one job option.
-No combat system or any system that's complex enough to require some thought. Combat system is probably just using your combat stat and using it as the % chance you win combat. Like if you have 47 combat skill then its probably just 47% chance to not get robbed if you fight. The simplest shit. The 21 card game and clothing sets generation are probably the most complex things in this game math/codingwise, and honestly that's sad. The 21 game is the only thing in this game that requires any thought/skill if you think about it. Everything else is just what traits you picked for your PC + your development of your stats + what option you pick = pretty much always same outcome.
-NPCs are extremely predictable in behavior. Jerks and selfish guys don't, for example, pretend to act like normal/good guys to get in your pants (you'd think the clever ones would but they don't). Normal/good guys don't have "off days" or bad events where they get stressed out/angry. You can already tell a lot about a guy from what drink they buy you and what they say. Not much guessing/gaming here. You just pick the type of guy you like and spam "kiss" and your favorite sex options for bajillion days straight until he loves you (unless he has the trait where you can't). In general, the nice guys easily fall in love with you. The not-so-nice guys you just need to kiss and have sex a lot more to have them fall in love with you. If you want anybody to hate you (except the guys that "likes to share"), just cheat on them and confess cheating. Sex went from being sexy years ago to just being a plain nuisance/chore. Sex should be more of a rare/special event imo. Overall the path to get the ending you want is way too predictable and easy, which makes the game not replayable. Replayability in this game is basically "I want to see this one scene" so you choose your PC with the traits and develop the stats that allow you to see that scene...and even if you meet the requirements, you sometimes have to spam New Week a bunch of times because of stupid random minor events popping up instead.
-Speaking of endings...years of development and there's probably like 5 endings or so? Turn back to male; stay female (and single); loser partner; ok with partner; in love with partner. Pretty anticlimatic and disappointing after 52+ weeks of play only to get like 2-3 sentences for an ending.
-Not much control over how much you're attracted to or love a NPC. Like just because I'm kissing some guy and having sex doesn't mean I love them. Maybe I just want their money or a better job or something else. Or maybe I want to gain their favor to beat up some other guy I don't like. This game needs to ask for your preferences for not just body types and dick size and what not. It should ask for a bunch of preferences (Accidental Woman is an example of doing it right...and AW blows away NL in pretty much every other way too) on top of "decision scenes" so you can have more control over like/loving per NPC.
-There's way more problems than the ones I listed but eh I think I covered most of the problems so I'll stop here
There you go, latest version.
You must be registered to see the links
@wynin
Thank you.
Does anyone know what this "scene" is? I don't seem to be able to trigger it. I tried things like selfish, jerks, impregnators, sleazy etc...
I think I triggered it a few times with a jerk npc. It's not even a scene...you just get 3 options for how you decide you think about him. 1. you hate him 2. you dislike him 3. give him more chances. Something like that. Pretty sad for a major monthly update.
I decided to give it a try to this game, but now I'm wondering the basic thing of all the basics things out there (and probably someone already answer this, but I'm deeply sorry, 40 pages just to search if anything asked this - though no particular answer can be given, I'm sure of it - it's not worth it):
Why a male start? Why someone would make a things like this that lasts something like... two pages with no possibilities of doing a simple and normal male life, and instead you get turned into a female? Might as well starting the whole game immediately by being a female. And with this I mean removing completely the fact of "New Game as male" and letting only the "New Game as female" take the lead.
I mean, I don't think that most of the traits and "skills" that you choose when you're still a man in the char customization are somewhat useful if you're a woman, unless you can be a shemale (since some of it regards your cock) but I doubt it. Or am I wrong? Since I've yet to discover completely this game of course.
I think because it was meant to be a TG game in the first place. This is a "What if you got turned into a woman. How would you live your life?" game. For the male traits, I think it's only used for deciding what female traits you will have only if you chose one of the options that bases female traits on your former male traits. Like if you're "Handsome" as a male, you end up "Beautiful" as a female. If you're "Outgoing" as a male, you're still "Outgoing" as a female.
Is there any way to set up who spawns and with what traits among npcs?
Yes and yes. Go to your newlife directory then the custom_npc_guides subdirectory. Open "customNpcGuide.yml" if you want to create a male npc or "customFemaleNpcGuide.yml" if you want to create a female npc. After reading the guide and knowing what traits are available, use "npcTemplate.yml" or "FemaleNpcTemplate.yml" as your template. Make a copy of the template file you are using and paste it into the following directory: newlife/newlife_gamedata/user_created_npcs. Edit the .yml file you pasted to customize your npc. If you created your npc properly, you should see him/her in the game next time you run it.
Yeah, I don't understand why people give the dev money. I'd be raging as a patreon.
Edit: just checked, the dev is making 5k a month MINIMUM, lol
It's gross how much money he/she makes given how simplistic of a game this is and the development pace. This game and Simbro have the most ignorant patreons. Reason this game (and Simbro) is so popular imo is just that there wasn't any competition. I played Cursed (on RAGS engine) which is probably the pioneer game in this genre (seems NL was heavily inspired by Cursed) as well as Girl Life. Like NL, they're all just alright...they all do some things well and some things not so well. All of them are not really complex/replayable. Difference is that for some reason, NL was put on Patreon and people actually pay (too much) for it.
Now AW on the other hand...if I developed a game in this genre, it would have been much like AW. I was really surprised and happy when AW started development. Never thought someone would actually make an actual serious sim game (i.e. something with non-elementary math) within this genre but it's happening. I see some people doubting AW but that project actually looks very promising (dev seems experienced and passionate)...and that's coming from someone who's usually a skeptic. NL is a game that a single community college student can create in less than a year with the knowledge from 1-2 semesters of Java courses. Not something worth 5k a month at all. AW is deserving of funding so much more than NL. But I'm not worried. People might not be able to tell the difference between good and crap now, but they will see how much better AW is than NL soon enough.