Sarah goes to school with them, so there will be more opportunities to interact with her in various ways both positive and negative. Choosing either Tasha or Jessica will have minimum impact on future events so you don't have to fret over it.
Probably. There's no true incest in the story yet but it is planned as an option for day... I want to say 16/17. So there's still a long way to go to get there.
They can be avoided, however if either the father or the stepmother become too unhappy, their relationship will end and conclude the story, so you might want to throw them a bone from time to time.
When I first started making AVNs, I got a little over-ambitious, wrote a web-based game engine and planned on making a massive game where you got to choose which character you wanted to be out of several but it was a lot of work and didn't seem to gain any traction, so I put it on pause and came up with this one instead. The game on his screen is that original AVN.
In the beginning, during that opening sequence that introduces the family members, I had it set to allow players to rename each of the characters. However, the system I'm using to do the text-messages (which I really like as it's a HUGE time-save) is loaded at runtime and the characters cannot be renamed in it. So if I implemented a way to rename the characters, in the text-message app, it would still show the original names. It took a lot of modding to get it to work the way I wanted it to and no matter what I tried, I could not get it to accept changed names. If anyone out there can get that to work, I'd re-enable name-changing. As it was, I gave up and just left the names hard-coded. Some of my favourite AVNs don't allow you to rename the characters and it never bothered me.
Yes, the game starts on the first weekend. Doug and Jessica get married on the second weekend, and on the third weekend, Bobby will have the opportunity to spend it at his mother's.
One of my favourite AVNs is "A Wife and Mother". It's really well done with a great story and slow progression with a female protagonist where you cannot rename any of the characters. My game was greatly inspired by that one as well as "The Adventurous Couple", and "The Office Wife", just to name a few.
There are some yes. Granted the ones on day one are garbage 2-framed animations, but beyond that they are a lot better and will be going forward.
Thanks. I like stories with that slow progression and a big reason for it is to give a lot of opportunities to make minor choices that, by themselves don't effect the story in a significant way, but in the long-term will. That way the story is a lot less linear, which is what I'm trying to avoid. I want a story with significant replay value.