Magic Pursuit is the small additional explosion following a hit from one of the Fairy's defaults.Now the only question is how some text translates into mechanics.
magic pursuit = ???
explosion = ???
armor break = ???
If they're referring to the third character (Goddess) I would say from experience these are:Now the only question is how some text translates into mechanics.
light domain = ???
pillars = ???
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############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_enemy_f:
Variable <unknown_object>.tmp_hit(100274, -2147483648) not set before reading it.
at gml_Object_obj_enemy_f_Step_0
############################################################################################
gml_Object_obj_enemy_f_Step_0 (line -1)
Nope, as mentioned by Thronico here, translating this is a bit of a nightmare:Has anyone made any work on the translation since the newest version that asasa1234 mentioned? I came back to this thread a while back, and I didn't see anything since I posted last year
Regarding the TL:
We might be waiting a long time for a proper TL, as I honestly don't know how someone would be able to do it without decompiling the game back into Gamemaker files to do direct edits (which you legally are not supposed to do. Plus, GM makes it VERY difficult to accomplish, if not just impossible, entirely.)
A proper TL is going to be crazy difficult even if you CAN find a way to make it work (maybe by using TheUndertaleMod tool), as you'll have to really know your way around GM. The way Gamemaker parses text is by reading "glyphs." They're these letter and number textures (think of a picture of a fully laid out alphabet, the way 3D model textures are uploaded and look all stretched out) that you upload and assign the designated sections of to a value, which it then reproduces in its text boxes.
The game also seems to have its own line break logic (for text wrapping), which I couldn't make edits to without potentially breaking the entire game, as it seemed to be called in a lot of places.
I'm a bit confused by what you say, because as you suspected, UnderTaleModTool allows you to do exactly that (decompiling the game) and quite easily so. But at the same time you also share the data.win, so how did you do it without UMT? Did you edit the strings in the data.win?Magic Pursuit is the small additional explosion following a hit from one of the Fairy's defaults.
Big Explosion is what I thought Magic Pursuit was for a minute, but it's actually a modifier on her default attack that makes it slightly bigger when it proccs. Found that out when I got a node that doubled the "Explosion size," and it occasionally made her default cover half the stage (lol)
Armor Break is a stacking debuff applied to enemies that makes them take more damage from subsequent attacks. It's usually applied through the Fairy's defaults/spells.
Didn't go so far as to unlocking the third character, so maybe someone else can chime in on the other two. I got fed up with not being able to fix the text wrapping and burnt out on the gameplay.
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Regarding the TL:
We might be waiting a long time for a proper TL, as I honestly don't know how someone would be able to do it without decompiling the game back into Gamemaker files to do direct edits (which you legally are not supposed to do. Plus, GM makes it VERY difficult to accomplish, if not just impossible, entirely.)
A proper TL is going to be crazy difficult even if you CAN find a way to make it work (maybe by using TheUndertaleMod tool), as you'll have to really know your way around GM. The way Gamemaker parses text is by reading "glyphs." They're these letter and number textures (think of a picture of a fully laid out alphabet, the way 3D model textures are uploaded and look all stretched out) that you upload and assign the designated sections of to a value, which it then reproduces in its text boxes.
The game also seems to have its own line break logic (for text wrapping), which I couldn't make edits to without potentially breaking the entire game, as it seemed to be called in a lot of places.
That sounds interesting at least. Go ahead and post it.I have a MTL version of this game, actually. I decompiled the game myself, as the message above says, and let an AI translate it. It's not amazing English but it translated the perk descriptions well enough to be playable.
I thought this was what the translation mod in this thread does, so I never bothered sharing it, but if you're just looking for just readable perk descriptions, just confirm and I'll upload it later (it's a big file). However be aware I didn't just translate it, I also modded the crap out of the game to make it more difficult (but more fun, imo). I even fixed some bugs. Overall it's a really good game, probably I should share this mod.
That sounds interesting at least. Go ahead and post it.