- Oct 28, 2021
- 78
- 324
Thanks for the feedback The input lag you've mentioned does unfortunately exist, but the lag timing is consistent. To compensate for the input lag, I've made the red zone wider than before in the Night 3 update, if you're playing on an earlier version then the QTE is harder. (if you're already on the latest version, let me know if the QTE is still too hard, and I can make the red zone even wider)Never played a FNAF style game before, and tried to play on normal. I have no idea what's going on and just keep dying randomly, I could get bonking the desk ghost and checking the vent down, but the main ghost girl seemed very buggy. I would fail the QTE to get essence from her outside the door (the inputs are super laggy), it would say she has left for now, and then she attacks me a few seconds later. The fireplace also seems to be on a really strict timer. I get that it's an engine problem... but the inconsistent QTEs really brings it down, since I cant consistently manage my own resources
The movement of the Blue Ghost is not random, she is always moving closer to you, starting from the main entrance. That's why the QTE at the hallway is very risky if you're not comfortable with the QTE, because at that point she's very close to the door. Hope this helps. EDIT: You've helped me notice that the "she has left for now" line can be misleading, I'll go rewrite or remove that line. In reality, she doesn't disappear, instead she is supposed to be closer to you.
As for the fire ghost... can you please elaborate a bit on why you think the timer is strict, so I can try to make improvements? The way the mechanic works is that the Fire Ghost is constantly emerging, by adding wood you can reset her position. You can add the wood at any given time before she attacks you.
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