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TheMarquis

Member
Jan 29, 2023
109
217
No escape: Game edition! (V0.34.1)
- Added 370+ new images to the game!
- Added more Fara to the game! I will literally so no more than that, you can find the start of it in the hub area of the fantasy rpg VR-world... >:3
- Added a new story scene aboard the prisonship! It triggers during Kathleen’s trek through the new VR-world and sees the twins honing in on their quarry...though not all things are as they’d expected!

Asylum VR-WORLD
- Added a new VR-world: The Blackmond Asylum! A new VR-world taking place in the world of The Lost Sands and Thornvine Estate, it sees Kathleen making her way through a 1950s mental asylum...and a return of the three Blackmond sisters; who’re in charge of the place!
- Added the first half of the combat path through the Asylum VR-world! First half of one of the two planned “routes” through the complex: It sees Kathleen running, fighting and struggling her way through the Asylum’s corridors. As she tries her best to not wind up in one of the fail-states awaiting within the medical complex!
- Added the Brutus mini-boss to the Asylum! Found in the kennels the big lad acts like Rose’s “guard dog”, chasing Kathleen all over the kennels until through a (lucky) malfunctioning electric floor he gets weakened enough for Kathleen to fight him! (Both a (small) chasing mini-game and mini-boss battle for this particular enemy!)
- Added the “Chew toy” fail-state for losing to the Brutus mini-boss! You get this one by being run down by Brutus (or losing his mini-boss fight), in which case Rose is quick to whisk Kathleen away deep underneath the asylum... And as poetic justice for all the trouble she’s caused for her, turn her into Brutus’ new CHEW TOY! Pet play, a big puffy Anthro (rubber) suit, encasement and getting pounded by Brutus stand central in this bad end!
- Added the Nurse doll common enemy to the Asylum! You can find these squeaky ladies prowl the patient wards in the Aslyum, eager to escort the “unsupervised visitor” to a secure holding location...whether Kathleen wants to or not!
- Added the “Nurse doll” fail-state for losing to one of the nurse doll common enemies! You can get it by having Kathleen lose to one of the roaming nurse doll enemies, in which case Kathleen finds herself strapped into a patient suit and used in Violet’s latest validation experiment...as Kathleen has her shiny butt converted into a shinier rubber nurse doll! Focusing on the classic Blackmond living doll suits, this one comes in a medical themed package. Featuring dollification, fake rubber limbs, a clinical presentation of the transformation and a good dose of mind control shenanigans at the bad end’s end!
- Added the “rubberization radiation” panel trap to the patient wards! Found within the medium security section, Kathleen would do well to avoid the weird, pink glow radiating from these machines...unless she wants a quick (and inescapable) ticket to the “Nurse doll” fail-state!
- Added the “exercise ball” trap to Primrose’s ward! You can find it in the general storage room, which is lined with “filled” balls used during Primrose’s exercise therapy... and unfilled ones that would love to get a hold of Kathleen! Comes with it’s own VR-world mini-epilogue too.
- Added the “happy headset” trap to Primrose’s ward! You can find it in the corridors of her ward; tied to the pressure plate traps littering the hallways... Better be careful where you step, else Kathleen will be at risk of becoming a VERY HAPPY drone for Primrose! Also comes with it’s own VR-world mini-epilogue!
- Added the “isolation vacuumbed” trap to Primrose’s ward! You can find these in the corridors as well; with red searchlights looking for Kathleen... And if she foolishly steps underneath one she quickly finds herself in a vacuum-packed spot! Comes with it’s own VR-world mini-epilogue as well.


- Added the following spritework provided by the amazing Anna: Blackmond nurse sprites, Brutus sprites!
- Added the following spritework provided by the ever wonderful Tonkatsu: Patient suit sprites, nurse doll sprites!
- Added the following self-made spritework: Fara latex catsuit sprites, happy headset trap sprites, vacuum bed trap sprites, exercise ball trap sprites, misc. work on some of the sprite sheets!

BUGFIXES:
- Typo correctionssssss
- Fixed a bug in the Slave maid battle: If Kathleen got hit by the slave maid dart it would be impossible for her to remove it on her own by using the skill “remove restraints” due to a coding error. Cleaned said code up and fixed it.
- Fixed a bug in the nexus recall room: I apparently forgot to add the third story scene (the twins checking out the mainframe) to the recall rooms. It’s fixed (or rather added) now!
- Fixed an issue in the potato version @Thornvine VR-world: Somehow Primrose’s bust graphics were still in quad-HD size, causing her to not appear onscreen during dialogues (she’s just too damn packed lmao). Fixed it!
- Fixed a bug in the street thug alleyways CyberCity: If you beat the street thug that was trying to break into a building, then entered one of the storage boxes and exit again. The player was made to fight the street thug again; acting as if the event just triggered. Is fixed now!

CONTINUITY ERRORS:
- Changed (updated) the location (scene) Jack’s physical self is aboard the prisonship! Did this because the scene I used for it was HEAVILY outdated (a messy remainder of when I just started out as a creator/dev), and was only really “usable” from two very specific camera angles...which became a big problem in the latest story scene. Updated scene is miles better (and prettier) on that regard; and I updated the previous shots (game’s intro and epilogues) accordingly.
- Fixed a continuity error Desert VR-world: If the player only made partial use of Goddess chambers during the serving route (so only opting to sleep one or two nights there). Memtikhet and the handmaidens would act like Kathleen had spend all her time there. Fixed by adding checks so that now the nights play consequentially.
- Fixed a continuity error fantasy VR-world: If Kathleen bypassed the hypno trap and got to the breach, then went into the ritual room, she’d still act as she was mistaken about the portal there being the actual breach. Fixed it by writing (small) branching dialogue for this occasion.

QUALITY OF LIFE:
- Level cap has been raised to 12 in the new VR-world! There’s also a new skill for Kathleen to obtain once she hits level 11; which is a combination of two previous skills at the cost of some of her HP.
- A bunch of new items have been added to (for) the Asylum VR-world; can be found strewn around the place in the familiar(ish) goodie chests.
- Gear upgrades can once again be bought from a specific vendor, found after the events in the fantasy RPG VR-world at the nexus!


QUAD-HD VERSIONS (2560x1440 resolution):
WINDOWS:

LINUX:


POTATO VERSIONS (1600x900 resolution):
WINDOWS:

LINUX:



IMAGE ARCHIVE ONLY:


QUICK-START SAVE:
 

JohnDoodle

Newbie
May 6, 2018
15
32
No escape: Game edition! (V0.34.1)
- Added 370+ new images to the game!
- Added more Fara to the game! I will literally so no more than that, you can find the start of it in the hub area of the fantasy rpg VR-world... >:3
- Added a new story scene aboard the prisonship! It triggers during Kathleen’s trek through the new VR-world and sees the twins honing in on their quarry...though not all things are as they’d expected!

Asylum VR-WORLD
- Added a new VR-world: The Blackmond Asylum! A new VR-world taking place in the world of The Lost Sands and Thornvine Estate, it sees Kathleen making her way through a 1950s mental asylum...and a return of the three Blackmond sisters; who’re in charge of the place!
- Added the first half of the combat path through the Asylum VR-world! First half of one of the two planned “routes” through the complex: It sees Kathleen running, fighting and struggling her way through the Asylum’s corridors. As she tries her best to not wind up in one of the fail-states awaiting within the medical complex!
- Added the Brutus mini-boss to the Asylum! Found in the kennels the big lad acts like Rose’s “guard dog”, chasing Kathleen all over the kennels until through a (lucky) malfunctioning electric floor he gets weakened enough for Kathleen to fight him! (Both a (small) chasing mini-game and mini-boss battle for this particular enemy!)
- Added the “Chew toy” fail-state for losing to the Brutus mini-boss! You get this one by being run down by Brutus (or losing his mini-boss fight), in which case Rose is quick to whisk Kathleen away deep underneath the asylum... And as poetic justice for all the trouble she’s caused for her, turn her into Brutus’ new CHEW TOY! Pet play, a big puffy Anthro (rubber) suit, encasement and getting pounded by Brutus stand central in this bad end!
- Added the Nurse doll common enemy to the Asylum! You can find these squeaky ladies prowl the patient wards in the Aslyum, eager to escort the “unsupervised visitor” to a secure holding location...whether Kathleen wants to or not!
- Added the “Nurse doll” fail-state for losing to one of the nurse doll common enemies! You can get it by having Kathleen lose to one of the roaming nurse doll enemies, in which case Kathleen finds herself strapped into a patient suit and used in Violet’s latest validation experiment...as Kathleen has her shiny butt converted into a shinier rubber nurse doll! Focusing on the classic Blackmond living doll suits, this one comes in a medical themed package. Featuring dollification, fake rubber limbs, a clinical presentation of the transformation and a good dose of mind control shenanigans at the bad end’s end!
- Added the “rubberization radiation” panel trap to the patient wards! Found within the medium security section, Kathleen would do well to avoid the weird, pink glow radiating from these machines...unless she wants a quick (and inescapable) ticket to the “Nurse doll” fail-state!
- Added the “exercise ball” trap to Primrose’s ward! You can find it in the general storage room, which is lined with “filled” balls used during Primrose’s exercise therapy... and unfilled ones that would love to get a hold of Kathleen! Comes with it’s own VR-world mini-epilogue too.
- Added the “happy headset” trap to Primrose’s ward! You can find it in the corridors of her ward; tied to the pressure plate traps littering the hallways... Better be careful where you step, else Kathleen will be at risk of becoming a VERY HAPPY drone for Primrose! Also comes with it’s own VR-world mini-epilogue!
- Added the “isolation vacuumbed” trap to Primrose’s ward! You can find these in the corridors as well; with red searchlights looking for Kathleen... And if she foolishly steps underneath one she quickly finds herself in a vacuum-packed spot! Comes with it’s own VR-world mini-epilogue as well.


- Added the following spritework provided by the amazing Anna: Blackmond nurse sprites, Brutus sprites!
- Added the following spritework provided by the ever wonderful Tonkatsu: Patient suit sprites, nurse doll sprites!
- Added the following self-made spritework: Fara latex catsuit sprites, happy headset trap sprites, vacuum bed trap sprites, exercise ball trap sprites, misc. work on some of the sprite sheets!

BUGFIXES:
- Typo correctionssssss
- Fixed a bug in the Slave maid battle: If Kathleen got hit by the slave maid dart it would be impossible for her to remove it on her own by using the skill “remove restraints” due to a coding error. Cleaned said code up and fixed it.
- Fixed a bug in the nexus recall room: I apparently forgot to add the third story scene (the twins checking out the mainframe) to the recall rooms. It’s fixed (or rather added) now!
- Fixed an issue in the potato version @Thornvine VR-world: Somehow Primrose’s bust graphics were still in quad-HD size, causing her to not appear onscreen during dialogues (she’s just too damn packed lmao). Fixed it!
- Fixed a bug in the street thug alleyways CyberCity: If you beat the street thug that was trying to break into a building, then entered one of the storage boxes and exit again. The player was made to fight the street thug again; acting as if the event just triggered. Is fixed now!

CONTINUITY ERRORS:
- Changed (updated) the location (scene) Jack’s physical self is aboard the prisonship! Did this because the scene I used for it was HEAVILY outdated (a messy remainder of when I just started out as a creator/dev), and was only really “usable” from two very specific camera angles...which became a big problem in the latest story scene. Updated scene is miles better (and prettier) on that regard; and I updated the previous shots (game’s intro and epilogues) accordingly.
- Fixed a continuity error Desert VR-world: If the player only made partial use of Goddess chambers during the serving route (so only opting to sleep one or two nights there). Memtikhet and the handmaidens would act like Kathleen had spend all her time there. Fixed by adding checks so that now the nights play consequentially.
- Fixed a continuity error fantasy VR-world: If Kathleen bypassed the hypno trap and got to the breach, then went into the ritual room, she’d still act as she was mistaken about the portal there being the actual breach. Fixed it by writing (small) branching dialogue for this occasion.

QUALITY OF LIFE:
- Level cap has been raised to 12 in the new VR-world! There’s also a new skill for Kathleen to obtain once she hits level 11; which is a combination of two previous skills at the cost of some of her HP.
- A bunch of new items have been added to (for) the Asylum VR-world; can be found strewn around the place in the familiar(ish) goodie chests.
- Gear upgrades can once again be bought from a specific vendor, found after the events in the fantasy RPG VR-world at the nexus!


QUAD-HD VERSIONS (2560x1440 resolution):
WINDOWS:
Mega
LINUX:
Mega

POTATO VERSIONS (1600x900 resolution):
WINDOWS:
Mega
LINUX:
Mega


IMAGE ARCHIVE ONLY:
Mega

QUICK-START SAVE:
Mega
aaaand he just uploaded a patched version
 
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guitarhero47

Member
Aug 28, 2022
106
39
No escape: Game edition! (V0.34.1)
- Added 370+ new images to the game!
- Added more Fara to the game! I will literally so no more than that, you can find the start of it in the hub area of the fantasy rpg VR-world... >:3
- Added a new story scene aboard the prisonship! It triggers during Kathleen’s trek through the new VR-world and sees the twins honing in on their quarry...though not all things are as they’d expected!

Asylum VR-WORLD
- Added a new VR-world: The Blackmond Asylum! A new VR-world taking place in the world of The Lost Sands and Thornvine Estate, it sees Kathleen making her way through a 1950s mental asylum...and a return of the three Blackmond sisters; who’re in charge of the place!
- Added the first half of the combat path through the Asylum VR-world! First half of one of the two planned “routes” through the complex: It sees Kathleen running, fighting and struggling her way through the Asylum’s corridors. As she tries her best to not wind up in one of the fail-states awaiting within the medical complex!
- Added the Brutus mini-boss to the Asylum! Found in the kennels the big lad acts like Rose’s “guard dog”, chasing Kathleen all over the kennels until through a (lucky) malfunctioning electric floor he gets weakened enough for Kathleen to fight him! (Both a (small) chasing mini-game and mini-boss battle for this particular enemy!)
- Added the “Chew toy” fail-state for losing to the Brutus mini-boss! You get this one by being run down by Brutus (or losing his mini-boss fight), in which case Rose is quick to whisk Kathleen away deep underneath the asylum... And as poetic justice for all the trouble she’s caused for her, turn her into Brutus’ new CHEW TOY! Pet play, a big puffy Anthro (rubber) suit, encasement and getting pounded by Brutus stand central in this bad end!
- Added the Nurse doll common enemy to the Asylum! You can find these squeaky ladies prowl the patient wards in the Aslyum, eager to escort the “unsupervised visitor” to a secure holding location...whether Kathleen wants to or not!
- Added the “Nurse doll” fail-state for losing to one of the nurse doll common enemies! You can get it by having Kathleen lose to one of the roaming nurse doll enemies, in which case Kathleen finds herself strapped into a patient suit and used in Violet’s latest validation experiment...as Kathleen has her shiny butt converted into a shinier rubber nurse doll! Focusing on the classic Blackmond living doll suits, this one comes in a medical themed package. Featuring dollification, fake rubber limbs, a clinical presentation of the transformation and a good dose of mind control shenanigans at the bad end’s end!
- Added the “rubberization radiation” panel trap to the patient wards! Found within the medium security section, Kathleen would do well to avoid the weird, pink glow radiating from these machines...unless she wants a quick (and inescapable) ticket to the “Nurse doll” fail-state!
- Added the “exercise ball” trap to Primrose’s ward! You can find it in the general storage room, which is lined with “filled” balls used during Primrose’s exercise therapy... and unfilled ones that would love to get a hold of Kathleen! Comes with it’s own VR-world mini-epilogue too.
- Added the “happy headset” trap to Primrose’s ward! You can find it in the corridors of her ward; tied to the pressure plate traps littering the hallways... Better be careful where you step, else Kathleen will be at risk of becoming a VERY HAPPY drone for Primrose! Also comes with it’s own VR-world mini-epilogue!
- Added the “isolation vacuumbed” trap to Primrose’s ward! You can find these in the corridors as well; with red searchlights looking for Kathleen... And if she foolishly steps underneath one she quickly finds herself in a vacuum-packed spot! Comes with it’s own VR-world mini-epilogue as well.


- Added the following spritework provided by the amazing Anna: Blackmond nurse sprites, Brutus sprites!
- Added the following spritework provided by the ever wonderful Tonkatsu: Patient suit sprites, nurse doll sprites!
- Added the following self-made spritework: Fara latex catsuit sprites, happy headset trap sprites, vacuum bed trap sprites, exercise ball trap sprites, misc. work on some of the sprite sheets!

BUGFIXES:
- Typo correctionssssss
- Fixed a bug in the Slave maid battle: If Kathleen got hit by the slave maid dart it would be impossible for her to remove it on her own by using the skill “remove restraints” due to a coding error. Cleaned said code up and fixed it.
- Fixed a bug in the nexus recall room: I apparently forgot to add the third story scene (the twins checking out the mainframe) to the recall rooms. It’s fixed (or rather added) now!
- Fixed an issue in the potato version @Thornvine VR-world: Somehow Primrose’s bust graphics were still in quad-HD size, causing her to not appear onscreen during dialogues (she’s just too damn packed lmao). Fixed it!
- Fixed a bug in the street thug alleyways CyberCity: If you beat the street thug that was trying to break into a building, then entered one of the storage boxes and exit again. The player was made to fight the street thug again; acting as if the event just triggered. Is fixed now!

CONTINUITY ERRORS:
- Changed (updated) the location (scene) Jack’s physical self is aboard the prisonship! Did this because the scene I used for it was HEAVILY outdated (a messy remainder of when I just started out as a creator/dev), and was only really “usable” from two very specific camera angles...which became a big problem in the latest story scene. Updated scene is miles better (and prettier) on that regard; and I updated the previous shots (game’s intro and epilogues) accordingly.
- Fixed a continuity error Desert VR-world: If the player only made partial use of Goddess chambers during the serving route (so only opting to sleep one or two nights there). Memtikhet and the handmaidens would act like Kathleen had spend all her time there. Fixed by adding checks so that now the nights play consequentially.
- Fixed a continuity error fantasy VR-world: If Kathleen bypassed the hypno trap and got to the breach, then went into the ritual room, she’d still act as she was mistaken about the portal there being the actual breach. Fixed it by writing (small) branching dialogue for this occasion.

QUALITY OF LIFE:
- Level cap has been raised to 12 in the new VR-world! There’s also a new skill for Kathleen to obtain once she hits level 11; which is a combination of two previous skills at the cost of some of her HP.
- A bunch of new items have been added to (for) the Asylum VR-world; can be found strewn around the place in the familiar(ish) goodie chests.
- Gear upgrades can once again be bought from a specific vendor, found after the events in the fantasy RPG VR-world at the nexus!


QUAD-HD VERSIONS (2560x1440 resolution):
WINDOWS:
Mega
LINUX:
Mega

POTATO VERSIONS (1600x900 resolution):
WINDOWS:
Mega
LINUX:
Mega


IMAGE ARCHIVE ONLY:
Mega

QUICK-START SAVE:
Mega
Links dead :c
 

Stone_Warrior

New Member
Jun 7, 2024
9
0
When fighting the dog mini-boss, there's an option before the fight to use an "alternate method", however my option simply says I have "nothing to use....". What's it referring to?
 

nightelluna

Newbie
Oct 21, 2016
96
32
I would be grateful for this version too (you can also send it in a private message so that the link is not deleted)
 

Emilythekitsune

New Member
Jan 21, 2022
9
7
I would be greatful to, apologies, ive had a terrible day and... im sorry. Could i have it in a private message please also. Im.. kinda spiralling.
 
4.10 star(s) 31 Votes