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Unreal Engine 夏ノ音。ギャルと、オタクと、秘密の放課後。

rpgfan4life

Newbie
Jul 3, 2020
51
26
141
The 1-star butterfly-looking one on the left, said to appear on sunny morning sideroad, does anyone know where it is exactly? I can't move forward right now because of this.
 

MegumiKato926

Formerly 'weicn8'
Jul 23, 2024
5
0
81
ue4textextractor seems to only pull bits and pieces instead of full text, so I have to feed it more.

I start with ue4textextractor to get a base, use fmodel to export all the assets as jsons, use a script to pull any "Key" and "SourceStrings" out of the jsons and to calculate the string fcrc's, translate with google, another script to reformat the results and create a new locres with ue4textextractor.

Technically the scripts aren't necessary, but I would be hunting through View attachment 5556506 and this was a "small" game AND I'm too lazy for that. Though if you wanted to be pedantic about it most text is in the data tables, which if the dev kept proper Unreal naming scheme start with "DT_" that and anything that might be a UI element.
Same could be said for the rest. If I were hunting manually I could just add lines to the locres myself with ue4localization tool, but again View attachment 5556514 (I know I have some duplicates) no thanks.
Is this format only translatable by modifying the .uasset file?
 

funog1

Active Member
Modder
Mar 2, 2017
514
2,948
508
I encountered an issue where some parts of the game are translated, but some parts are not. I checked the text in the .locres file, and all the text is present. How should I resolve this?
Most likely is the fcrc doesn't match. If the game uses namespaces you have to include that in the locres
1766689360908.png
Is this format only translatable by modifying the .uasset file?
Haven't stumbled across those yet. Looking at the code you have a key but the same key is used by the block above. All I can say with that is maybe...