Update should be out tonight/early tomorrow. The RNG Rigger is throwing hissy fits and as it's the core of the mod I'd rather it worked 100% before uploading.
Was trying to figure out why Biomancy was still failing for
Akkarin69, as the variable that causes the issue should be hardlocked behind the new changes. I have yet to find that, but I also can't repeat it under normal circumstances. Hopefully I can figure out, but if not, I'll go back and rebuild the biomancy mod once again, with new knowledge encouraging a better result.