How is the Leader Slave thing going? Any idea if that'll be a part of the next update, or if it's a ways out? A really cool feature that I have no idea if it's feasable or way too hard for you to put in would be if your 2nd in command decided to put you through it involuntarily occasionally.
Slow and terrible, if I'm to be blunt and honest.
I can get the slavery to fire, with the player leaving just like on an assignment, and then returning. Unfortunately, every now and then and with a high degree of inconsistency (just to fuck with me), it doesn't return them to the inventory. This then causes an infinite loop of days. I know what part triggers the PC's return to the camp, so placing a check there for slavery events with the PC as the slave was an easy and obvious fix.
However, it seems that the event doesn't always route through the same area, and as I don't know the name of the flag that starts the alternative routing (as it's evidently different from the one that the debug menu is showing), I've been spending a lot of time trying to find flags that I don't know exists.
But the sheer fact that it works (most of the time) encouraged me to work on the next stage, which is tying it to the mutiny event. That is done. Right now it's simply a "if" check at the end of the major trainings, but it does connect just fine.
For the first (second) version I release, that will probably be the end of the player slavery.
The "remain as Camp Pet/Slave" part isn't ready, as that is going to be a long process. I can make it happen; turning the player into a controlled slave is simple enough (in theory and accidental practice), but it's the everything that comes after that is the hard part. There is no... framework in the game for me to use as reference, so it's all going to be trial and error until I get it working. For instance, I currently have no way for the slavers to keep working without the player giving direction.
The second-in-command idea might be feasible. There are already things such as being your Second's puppet, so adding something like that, where your second approaches you at the end of the day or even brings it up when you talk to them, might be something I can string together. The latter more likely because holy hell, the end of day code is hard to mess with.
Sounds like a lot of work, but player slavery is a neat concept and isn't terribly common, so I'm looking forward to it. I always liked games that allows you to continue after a "game over" instead of it just ending, it adds a bit of depth and replayability. Maybe the player can even escape and try their hand at slaving again, but this time with the added challenge of having more submissive traits and a changed body from being trained and modified with biomancy and corruption etc. Can't wait for this to be implemented!
Both Player Slavery and Player Slaver concepts are rare, and it's a damn shame. A lot of games that implement it, use it as a selling point yet it's often little more than a footnote as far as actual content goes.
I can try and work that out, as it's possible to enslave a slaver and then retrain them as a slaver. So there's likely something for me to work with, at least enough to give me an idea. That is absolutely down the road as I am moderately incompetent, but if I can figure out that camp pet stuff, I can probably figure that out.
Are Mikaela and the Witch-Queen related somehow? Are they part of the same assignment and/or is one supposed to trigger the other?
Because otherwise (v0.904 LD 5.3) in timers -> 236 - Start -> scroll about 60% down, in the Mikaela section, at the end:
Auto?
--
Timer: Execute Timer: Uni - WitQueen
doesn't make much sense and might just be Bedlam's mistake.
That's fun; that's never shown up for me before when I searched it out. That is absolutely what I need to correct to fix the Mikaela problem.
Thank you very much.
well thats strange then i export a the draenei whore and it turns to a different portrait when i import it
Huh, yeah, I managed to reproduce that. Sounds like a bug related to the draenei being a scenario exclusive. Very odd.
There have been issues with the import/export for several versions now, though i thought they'd all been fixed at this point. I can try and find the source of that error when I take a break from trying to figure out the player slavery problems.