- Feb 21, 2018
- 245
- 190
In conclusion: We should make our own wiki, with blackjack and hookers.
... nevermind the wiki.
... nevermind the wiki.
Yeah but that's not on Bedlam. It's a fan wiki, people would have to go there and contribute. There's like two people. I'd contribute but I don't have any specific content I'd like to add.I mean it'd be fine if the wiki skipped the flavour text and just listed the various crunch results and where relevant their variants and preconditions.
Thing is it mostly doesn't even do that, though, which makes it largely useless as a reference.
Well obviously, not sure where this remark is even coming from.Yeah but that's not on Bedlam. It's a fan wiki, people would have to go there and contribute.
Well originally the discussion was complaining about Bedlam's policy harming the wiki. I'm just pointing out its flaws could be helped out if more people got involved. Didn't mean it against you.Well obviously, not sure where this remark is even coming from.
If you search out the RAGs engine speedhack that I think is somewhere earlier in the thread, it makes the game run A LOT faster, with seemingly no side-effects.
I mean my post was specifically about how Bedlam's request - which I don't see as unreasonable BTW - isn't really even relevant to why the wiki isn't terribly useful currently. Hell IIRC it's specifically noted there that summarising rewards is perfectly fine.Well originally the discussion was complaining about Bedlam's policy harming the wiki. I'm just pointing out its flaws could be helped out if more people got involved. Didn't mean it against you.
It makes sense when the only gameplay relevant stuff you need to know is who to send and the rewards, not the result text itself. It reminds me of the Fallen London wiki, which has the same policy of telling you what you need and the changes, but not the text itself (since it's a pretty heavy story/lore game).You must be registered to see the links
this perhaps can be "good enough" for a visual novel, not for a game with the math no haven use.I mean it'd be fine if the wiki skipped the flavour text and just listed the various crunch results and where relevant their variants and preconditions.
Thing is it mostly doesn't even do that, though, which makes it largely useless as a reference.
if i have any knwoledge of rags probably i will start a real wiki, but i have some knowledge of programming (OOP manly with a very bit of html/js) and without knowking python can read rn'py script reasonably well or a game made in twine, but starting learning rags (a platform dyning for more the one good reasons) with no haven... no.If you're looking for submissive player character content, I made a list of all the ones I've found.
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And of course there's the night time forced encounters.
Well yeah that's what I said.for very rare and specific result you need not only a critical success, but slaver with specific trait and/or aspect and even then with all the planet alligned there is a huge rng involved.
Yeah good luck digging all that shit out of the code, RAGS being the unwieldy POS it is to begin with and insofar I understand Bedlam really pushing the boundaries (also having kinda spaghetti code). Plus IIRC the official releases are password protected, unlike LD here, so the average tosser can't even open them in RagsDesigner to try and puzzle it out in the first place.a wiki should have every math, possibility and iteraction write clear and crystalline, for every action in the game.
Yeah the wiki actually tends to mention those even now actually, as well as when an assignment's rewards change with repeats (though not always in the actual assignments pages...). Credit where it is due.[and I don't touch the event you can trigger only a finite numbers of times...]
Probably because contributors are random people with varying experience with the game itself and on what a wiki should contain. As someone smarter than me says, "If you want something done right, do it yourself."The problem is that for whatever the heck reason the contributors mostly *don't* which in practice renders the whole assignments section only useful for looking up what kinds of stuff you need for the rarer ones.
It's a community wiki. If no one in the community wants to dig through the code to find the actual, hard math (and then format that data so that it makes sense for everyone else), then it's not going to be on the wiki.a wiki should have every math, possibility and iteraction write clear and crystalline, for every action in the game. [and I don't touch the event you can trigger only a finite numbers of times...]
a very vague summary (you can recruit a drieder slaver) is very, very far from the real thing. and we don't talk about flavor text, but real information, information there are strictly tied to the event unfolding.Well yeah that's what I said.
it's the main (and only) thing stop me to start. i don't know rags and for sure don't want start with no haven to learn to read it [and because rags is nearly dead there aren't any real pro in learn it]Yeah good luck digging all that shit out of the code, RAGS being the unwieldy POS it is to begin with and insofar I understand Bedlam really pushing the boundaries (also having kinda spaghetti code). Plus IIRC the official releases are password protected, unlike LD here, so the average tosser can't even open them in RagsDesigner to try and puzzle it out in the first place.
in a game with a percentage for each result of each action? after one have all the math write down refine the result in a more streamlined and simplified version is easy to do. the opposite is impossible. and only if you use the loaded dice mod (a thousand thanks for Frank N. Stein to make it),because if you play the normal game even understand the odd of each action is a nightmare.Also unimportant geek fodder anyway. The average player doesn't particularly need such detailed info on the nuts-and-bolts calculations running under the hood, just the requirements for different results.
the wiki lack a page with the basic list of the corruption options, and because you cannot 'fall back' to the previous list even know the thing you can do through corruption is a tedious quick save->quick load->quick load->quick load... (with the no so small possibility to the game implodes and you lose your save) and even with the name some options aren't very clear what they do.Yeah the wiki actually tends to mention those even now actually, as well as when an assignment's rewards change with repeats (though not always in the actual assignments pages...). Credit where it is due.
first isn't a very smart thing to think or to do. expecialy if you lack of crucial skill for actual do that.Probably because contributors are random people with varying experience with the game itself and on what a wiki should contain. As someone smarter than me says, "If you want something done right, do it yourself."
there is a difference between what one want, and what one can do. i think there is more then few people interested in this thing (for example the sheer number of people asking about trigger the puppeter leader event), but none with the actualy ability to do that. me foremost.It's a community wiki. If no one in the community wants to dig through the code to find the actual, hard math (and then format that data so that it makes sense for everyone else), then it's not going to be on the wiki.
I mean. In most cases they clearly just straight up copypasted the assignment flavour text and assorted role/position stuff - even a cursory mention of any noteworthy potential rewards (usually meaning special slaves) and known trigger prequisites shouldn't exactly be a great additional stretch to add, but is almost never done.Probably because contributors are random people with varying experience with the game itself and on what a wiki should contain. As someone smarter than me says, "If you want something done right, do it yourself."
This isn't rocket science, you aren't going to die if you fuck up formatting a wiki page or include wrong information.first isn't a very smart thing to think or to do. expecialy if you lack of crucial skill for actual do that.
Yes, what people want is irrelevant to reality. In this case, people want the wiki to be more detailed but since there aren't enough skilled volunteers (that is what these contributors are), it's not. There's no point in complaining about the state of the wiki, as it's completely dependent on the community (people like you) to make it better.there is a difference between what one want, and what one can do. i think there is more then few people interested in this thing (for example the sheer number of people asking about trigger the puppeter leader event), but none with the actualy ability to do that. me foremost.
Again, they're random people, with variable knowledge of the game, who used their free time to contribute to the wiki. Lower your expectations or contribute, is my point.I mean. In most cases they clearly just straight up copypasted the assignment flavour text and assorted role/position stuff - even a cursory mention of any noteworthy potential rewards (usually meaning special slaves) and known trigger prequisites shouldn't exactly be a great additional stretch to add, but is almost never done.
Hence the "for whatever the heck reason".
this is straight stupid, or one had a good understanding of the thing he want write or is better do nothing. write wrong information in a wiki (knowing your information can be not correct) is a very, very, bad thing to do.This isn't rocket science, you aren't going to die if you fuck up formatting a wiki page or include wrong information.
what people want is high relevant, perhpas not for you, but you aren't everyone. obviously people don't alwasy obtain what they want, but likewise people don't never obtain what they want. and often a plea can move someone to share his knowledge.Yes, what people want is irrelevant to reality. In this case, people want the wiki to be more detailed but since there aren't enough skilled volunteers (that is what these contributors are), it's not. There's no point in complaining about the state of the wiki, as it's completely dependent on the community (people like you) to make it better.
in the games i have some solid knowledge i actively contribuite to their wiki, andAgain, they're random people, with variable knowledge of the game, who used their free time to contribute to the wiki. Lower your expectations or contribute, is my point.
Exactly that. There's also bug fixes and so forth, but unless they were something gamebreaking I often don't see the point in mentioning just them.Is there anything worthy of mention between 5.7.1 and 5.7.3 or is that just a version bump to account for base game updates?
As good a place as any; I'm not overly concerned whether questions asked have to do with the base game or the mod.Perhaps not the place to ask but can anyone give me the list of any notable special/super rare/hidden assignments? The only one I ever found is the Ice Queen one. Also anyone with MC Sub content, the lack of proper wiki/guide really make this hard considering RAGS isn't that good for replayability even with LD mod (thank you so much for making this game much more bearable OP!)