how long does it usually take for this mod to update after the main game is updated?
Uhhh....
However long it now takes Frank to bring over the changes and check that nothing got fucked up in the process, plus optional random extra if he then forgets to actually upload it
Also depends on how much the new update broke and how hard it is to unbreak it again.
So yeah, he'll get to it when he'll get to it.
All very true, but in this instance, I was simply totally unaware that an update had occurred.
I've got a copy now and I've started transferring it over. Give me a day or three to get it down and back to you all. I say that with conviction as I have a minor surgery coming up in three days and don't know how useless for how long I'll be afterwards.
Could a cheat be added that prevents you from being overthrown? Puppet leader is fine but since you change character after being overthrown I don't like it very much. I keep getting overthrown because I'm too obsessed over
I could look into it. I think that's controlled by the respect variable, which, if I can, should be s simple as putting a toggle right in front of the instance to ensure it never goes over or under the max/min.
A different problem popped up: I can't tell my Seamstress or Smith to directly craft something when I right-click on the 'Encampment Roles' menu.
I know what caused that one!!!
I forgot to both carry it over and test for it
I made sure it was the first thing I transferred and tested in the current one.
The slave leader toggle breaks the estimate value on yourself, is that something that is fixable at all? cause I kinda liked being able to look at the info there. being able to slave train the leader is awesome and would be worth the loss of the slave value break down. but would be awesome if it was possible to have both of them.
Trying to estimate the value of yourself after turning it on gives a message of "You can't estimate the value of this slave right now."
Am a long time lurker on the site and stalker of your thread here. really love the work you've done with this and it makes no haven much more enjoyable and easier to play around with with much less save scumming being needed. so shout out for that too!
I noticed that as well and couldn't find an immediate fix as I don't know what is breaking it. It often happens immediately after triggering, but sometimes seems to wait till after you've put them through a few training sessions. It however, wasn't causing the mod or game to fail, so it was delegated as a "future Stein's problem".
That said, I am trying to fix it, as I enjoy that detail myself.
And I'm glad you appreciate the mod! More enjoyable is the goal, without handing the players so much control that actually playing the game becomes pointless.