Uh... what? Everyone save-scums No Haven if they don't use the mod... Bedlam used to complain about it almost every blog post for years...But I think that RAGS has one big pro. It prevents save/load abusing, so it keeps the atmosphere.
Uh... what? Everyone save-scums No Haven if they don't use the mod... Bedlam used to complain about it almost every blog post for years...But I think that RAGS has one big pro. It prevents save/load abusing, so it keeps the atmosphere.
I think what is a much better joke here is the fact that someone considers "no ability to save-scum" to be an upside. It's like hearing one of those far left/right activists that think banning something completely harmless is for someone's good (or better yet, for the society).Uh... what? Everyone save-scums No Haven if they don't use the mod... Bedlam used to complain about it almost every blog post for years...
How the hell is that a pro? If people want to cheat let them.But I think that RAGS has one big pro. It prevents save/load abusing, so it keeps the atmosphere.
As a cheat creator, this hits me especially. I create cheats to remove grind from games (why would I want to kill 100 enemies just to get 100 eyes, just to increase my damage by 5%...). To me, that improves my experience of the game.I think what is a much better joke here is the fact that someone considers "no ability to save-scum" to be an upside. It's like hearing one of those far left/right activists that think banning something completely harmless is for someone's good (or better yet, for the society).
"You can't cheat in a singleplayer game because it breaks your experience" - yes, it breaks...MY experience and my alone, not yours. Who knows, maybe it even enchances it?
I can't even imagine. Nor do I want to.NoHaven started development around 2015.
RenPy was in its infancy;
Unity was a horrible mess;
Twine wasn't widely adopted.
I feel lucky it wasn't made in RPG maker.
one can savescum in a SP literaly everywhere. you can do it even in darkest dungeon, if you want. rags isn't a barrier for it.But I think that RAGS has one big pro. It prevents save/load abusing, so it keeps the atmosphere.
half the problem is bedlam zero coding practices/ability, and in six years he don't seem to have learn anything about it.NoHaven started development around 2015.
RenPy was in its infancy;
Unity was a horrible mess;
Twine wasn't widely adopted.
I feel lucky it wasn't made in RPG maker.
is there a v.5.3.1 regalia edited !?copy and pasting from my previous thing
Uh yeah here's a regalia version
Probably messed something up though, all I did was add the new images folder and Game.js to the previous regalia version that the last guy uploaded
The edited version has the amount of gold that you need to win the game at some really large number (over a billion) instead of 10,000 because apparenty winning the game breaks some stuff
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Well... time also, oh and death! Death definitely stops people! Moving seems to at least slow Frank down, so maybe that too? Sickness?The only thing stopping you is yourself.
Make sure you have highest tier quality armor and a lot of positive 'combat' traits. Also, if you do not want to get challenged at all you have to make sure you either have high reputation and/or keep sending her out on assignments by herself so she either; fails and gets her own rep lowered or goes missing for good.Hello everyone! I hope you're all doing well. I have a quick question. When you inevitably get challenged by Ascendency, the golem slaver for the position of encampment leader is there any way to beat her or are you destined to lose to her no matter what?
Game will not let you cross your slave limit (and yes 20 is HARD max #). If you try to aquire an additional slave, the game will actually prevent the assignment from starting. I typically run 32 slavers without issue. On a bet with a coworker, we ran the game on a work computer (with ECC memory and memory stability software) and managed to keep it from crashing past 50 slavers (game starting getting buggy after that so I would say 50 is the hard max). From what testing I've been able to do, I would say your max slavers is based on how good of a computer you have (More RAM/CPU Speed = more slavers).1. I know the limit is 20 for both slavers and slaves. With that being said, if you go over the natural limit, then how many slaves and slavers does everyone play with without their game crashing? I just remember reading some pages back that you can have any number of slavers and the game will be fine but if you went over the 20 limits for slaves the game will start having issues.
You can't pass the limit, game actively prevents it. I usually fill up the Camp Bitches, Bed Warmers, then try to fill the cook/brewer/seamstress/smith. Now with Cumdumps you can have 2 extra... but ya, once those are full then it's selling them (preferably at Lord's Gate).2. Assuming you've gone past your custom limit and filled up your Camp Bitches encampment positions, do you just keep slaves you don't want to sell but don't have enough space in the encampment for them, or do you just call it a day and sell them?
1. It's pretty much a crapshoot after 20. I've gone as high as the mid-30s with slavers before the game started getting buggy, but I've also had it happen at 21 slavers.Hello, once more my fellow No Haven players! I have 2 questions.
1. I know the limit is 20 for both slavers and slaves. With that being said, if you go over the natural limit, then how many slaves and slavers does everyone play with without their game crashing? I just remember reading some pages back that you can have any number of slavers and the game will be fine but if you went over the 20 limits for slaves the game will start having issues.
2. Assuming you've gone past your custom limit and filled up your Camp Bitches encampment positions, do you just keep slaves you don't want to sell but don't have enough space in the encampment for them, or do you just call it a day and sell them?