I would say Friday? Frank has been busy recently and didn't give an exact time frame... but I'm hoping that he will release it so we can have it for the weekendany news on updated mod? thanks
I would say Friday? Frank has been busy recently and didn't give an exact time frame... but I'm hoping that he will release it so we can have it for the weekendany news on updated mod? thanks
Known issue with base game. Sometimes, if you add a trait to them, it will reset the slaver and re-display their description. But ya, this is the problem with stretching RAGS so far, it tends to break in weird ways...Hi guys, I spotted a bit of an annoying issue, I don't know if it's a mod/game issue, or if it's known, but after finalizing a slave's transition to slaver, their description disappears from the examine option. It reappears if you re-enslave them.
Oh! Thanks for the tip and the quick response! I'll try it! There's also this other issue, but pretty sure it's the game: The change race option doesn't seem to work on you (via Backlash) when you're casting.Known issue with base game. Sometimes, if you add a trait to them, it will reset the slaver and re-display their description. But ya, this is the problem with stretching RAGS so far, it tends to break in weird ways...
It does work, it's just not 100% even with Rig Biomancy and backlash (you). The only way to "change portraits" is to manually edit the default pic for the race in RAGS Designer. Anytime you race change, it sets the portrait to race default portrait.Oh! Thanks for the tip and the quick response! I'll try it! There's also this other issue, but pretty sure it's the game: The change race option doesn't seem to work on you (via Backlash) when you're casting.
Off-Topic: Does anyone know of a way to change character portraits?
It's not about the odds. When I set biomancy to work on both people, I do get two SHAZAMs telling me they're a different race, but I examine myself and I'm still the old race. Same after ending the day. Also tried single target, but doesn't matter which target I set, the slave/slaver is still the one getting changed.It does work, it's just not 100% even with Rig Biomancy and backlash (you). The only way to "change portraits" is to manually edit the default pic for the race in RAGS Designer. Anytime you race change, it sets the portrait to race default portrait.
Okay, so I checked my save and sure enough, I was able to change race 3 times. Then I created a new character and tried the same and you are right, it does not work. BUT! I was able to figure out why! On my current character, I have the Lago'Mae Biomancer (from the Aversol assignment) as a bed warmer (gives 10% increase chance to biomancy).It's not about the odds. When I set biomancy to work on both people, I do get two SHAZAMs telling me they're a different race, but I examine myself and I'm still the old race. Same after ending the day. Also tried single target, but doesn't matter which target I set, the slave/slaver is still the one getting changed.
I also don't lose racial aspects, nor gain the new ones. The only weird thing was when I picked black orc. It changed to a different portrait(of what I presume to be a different black orc), still no changes to race or descriptions though
Oh! Thanks for the tip and the quick response! I'll try it! There's also this other issue, but pretty sure it's the game: The change race option doesn't seem to work on you (via Backlash) when you're casting.
Off-Topic: Does anyone know of a way to change character portraits?
It does work, it's just not 100% even with Rig Biomancy and backlash (you). The only way to "change portraits" is to manually edit the default pic for the race in RAGS Designer. Anytime you race change, it sets the portrait to race default portrait.
It's not about the odds. When I set biomancy to work on both people, I do get two SHAZAMs telling me they're a different race, but I examine myself and I'm still the old race. Same after ending the day. Also tried single target, but doesn't matter which target I set, the slave/slaver is still the one getting changed.
I also don't lose racial aspects, nor gain the new ones. The only weird thing was when I picked black orc. It changed to a different portrait(of what I presume to be a different black orc), still no changes to race or descriptions though
Okay, so I checked my save and sure enough, I was able to change race 3 times. Then I created a new character and tried the same and you are right, it does not work. BUT! I was able to figure out why! On my current character, I have the Lago'Mae Biomancer (from the Aversol assignment) as a bed warmer (gives 10% increase chance to biomancy).
Frank N. Stein I think there might be a separate roll for this (maybe a chance = 0 roll that is different?), I'll look at it tomorrow and see if I can find it so you don't have to
The description/aspect changes are working perfectly on the slaver/slave it's just that change race doesn't seem to work on myself at all when I'm casting. I just added it to make it clear that it wasn't just the race name or portrait that stayed the same, but everything about my character remained unchanged, even when picking biomancy to work on both targets and seeing two SHAZAMs (I didn't try with the Lago'Mae thing though, that's a nice little workaround provided it works).So, update should be out Friday-ish, providing I can blitz through the testing on the new update I was sent.
That would be most welcome! I'd be interested to see what you find just based on the fact that Change Race's outcomes shouldn't be affected by the biomancy variables at all. While the event is produced through biomancy, it only functions with loaded dice on because Bedlam still hasn't built it into the game himself. So the values for triggering everything should be static.
The lack of changing descriptions and racial traits is rather concerning. That was working last time I did a thorough test of it, and as there's nothing there for Bedlam to interact with (all the change race is mod only), any issues in this version should've popped up then.
Backlash with change race has been a problem in the past though, one that is hit or more with fixes. I'm fairly certain I even left a note at one just telling people not to do it because it was so finicky.
But yes, thank you. I'll get the mod updated to the current version, and after the light testing and uploading, do a tedious and time consuming test of biomancy to try and find where things are going wrong.
Okay, first things first... I honestly haven't looked at your mod before (only modify some of the assignments to give better/different results) and I have to say, you did it the smart way by completely bypassing Bedlam's code. I couldn't find how bedlam's biomancy was firing race change, then notice you had all your own timers >.>That would be most welcome! I'd be interested to see what you find just based on the fact that Change Race's outcomes shouldn't be affected by the biomancy variables at all. While the event is produced through biomancy, it only functions with loaded dice on because Bedlam still hasn't built it into the game himself. So the values for triggering everything should be static.
The lack of changing descriptions and racial traits is rather concerning. That was working last time I did a thorough test of it, and as there's nothing there for Bedlam to interact with (all the change race is mod only), any issues in this version should've popped up then.
Backlash with change race has been a problem in the past though, one that is hit or more with fixes. I'm fairly certain I even left a note at one just telling people not to do it because it was so finicky.
-Biomancy ImprovementsThat would be most welcome! I'd be interested to see what you find just based on the fact that Change Race's outcomes shouldn't be affected by the biomancy variables at all. While the event is produced through biomancy, it only functions with loaded dice on because Bedlam still hasn't built it into the game himself. So the values for triggering everything should be static.
Did you do the prerequisite mission first? Temple Turncoat only comes up after a certain Rare mission where you capture a Convent girl looking into taboos.welp, time to restart.
I only had the save for two days anyway.
Bedlam is currently in the process of porting the game to twine, but it's slow going.It'd be pretty darn cool to have this game remade in ren'py. A lot easier to follow the logic, fuck with the variables and just generally modify it. I started up the designer to make some minor modifications, and this stuff is legitimately tedious. took me entire minutes just to find WHERE to mess with the character creation. And I still don't know how I can remove racial negatives for it. I don't really get why people still mess with rags, but this game is good enough that I put up with it (thanks to this mod).
Yeah, problem is, the guy is learning both Twine/Sugarcube and Javascript as he goes along. I saw a few of his posts like a year ago about how he was doing something inefficiently and basically had to start over. Unless he'd changed his MO in the meantime, I wouldn't expect anything in the near future.Bedlam is currently in the process of porting the game to twine, but it's slow going.