Hello again. Would anyone better able to look into the inner workings of the game be willing to confirm if the Slave Driver and Strict Supervision aspects are working as intended for the player character? At least on the latest loaded dice (regalia) there appears to be some weirdness. The explanatory text states that submissive or dominant bedwarmers will apply some positive and/or negative traits to assignments that you go on (for Slave Driver and Strict Supervision respectively), but this appears to only be the case for Slave Driver. If I have a sub PC and take Strict Supervision, my dominant bedwarmer will not apply any traits to the assignment. The text "You are now accompanied by x" does display, and examining the player character does show that they are accompanied by their dominant bedwarmer, along with a list of their traits etc. For certain assignments like Pillow Talk and Shark of the Cards, there is flavor text acknowledging the bedwarmer, as well as the PC being a sub, along with a paltry bonus of like 25 gold. These are with slaver bedwarmers but I don't think dominant slaves are any different.
Slave Driver does seem to work fine. Traits affect the odds, flavor text etc. Both appear to be working fine for slavers with either aspect.
Having both aspects (possible with Switch characters) is kind of a mess when it comes to flavor text. For example, if you have both, have only one bedwarmer, and the bedwarmer has submissive, then go on an assignment with the associated flavor text (A Word in Your Ear, Pillow Talk, Shark of the Cards etc), you will actually get both player dom and player sub text, as well as two gold bonuses. If you take both a dominant and submissive bedwarmer, they will both dom you and be dommed by you simultaneously as both flavor texts will be there. Silly though not game breaking. Easy enough not to take both though.
Maybe it's intentional however the lack of trait bonuses makes Strict Supervision near useless for the player, as the gold bonuses are like less than 30 gold and can hurt reputation. Not to mention the bedwarmer slots are limited and favor having submissive slaves, since slaver slots are more precious and some slaves have powerful aspects, like the Lago'Mae priestess from A Truly Scandalous Affair, Icebreakers, Baela, Johanna, etc. But since bedwarmers have their reputation trend towards the Alluring path (making them easier to enslave), it's kind of neat for a sub player struggling with a powerful problematic slaver while putting the player at more risk, since bedwarmers have increased odds of forced encounters.
Perhaps if the gold rewards were multiplied? Probably x10 might make it worth it IMO. I don't think the bonuses are snagged by bedwarmers that are taking advantage of you which would be a help. It's just not worth it as is. Is there a simple way of modding these values? Would I have to do it in RAGS?
Also, at the risk of sounding greedy with my requests: when a slaver force encounters the player and begins to cut into your gold rewards, that cut remains even if you enslave that slaver. The only way to undo the gold reduction is for that slaver to be removed. Any method of removal seems to work, and it doesn't come back if they return to the encampment. Is there some variable I can edit to erase that gold reduction in each specific case? As a work around for this since AFAIK this is how it has worked in the game for a long time. Sorry for the wall of text.