Cheat Mod RAGS No Haven: Loaded Dice Mod [v.8.0.5 [V.991 - Patreon] [Bedlam Games]

5.00 star(s) 7 Votes

Which version of "Change Conjuration" should be used going forward?

  • Version A(Clicky)

    Votes: 23 21.5%
  • Version B(Less Clicky)

    Votes: 20 18.7%
  • Version C(Quick and Done)

    Votes: 63 58.9%
  • A different idea altogether(post it)

    Votes: 1 0.9%

  • Total voters
    107
  • Poll closed .

Tsugumi

Well-Known Member
Oct 16, 2018
1,597
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fzdudesome I think there is some confusion happening: the thing Jaxter seems to be talking about is encampment roles: when you assign someone without a crafting trait to a production role like Seamstress or Brewer, they eventually gain the related "C:" trait. However, the thing Erar was asking about is the preferences some slavers have related to assignment types (Dislikes Scouting below).

If I get this right, then the answer to your question would be: no, because CB has no trait or buff attached to it. As for those preferences: I got the impression that they are permanent.

1754198881675.png
 
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Susan Xandera

Active Member
Jul 13, 2017
852
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I'm back in the land of the red white and... red, and i apologize for the delay. We missed flight A because we lost track of time doing extraculicular activities, and London wouldn't let me get on the plane becuase of different extracurriculars.

I'll get the upload done after I've slept.
No no, there's still some blue in there, just very very angry so it looks red.
 

Frank N. Stein

Member
Modder
Aug 6, 2016
473
1,530
391
I just figured he was part of team red white and red lol

View attachment 5115274
I am indeed a Cancknuvklehead. That should explain while I apologize at every turn :ROFLMAO:


//

Update is uploading, Mega and MF should be down shortly, pixeldrain is being slow.

There are still bugs. I found three in my last test run that I thought had been fixed, so despite the delay, it isn't at the level I wanted it at.

Slave Leader:: SL is still moderately unstable. Expect issues.
It will be more stable once I finish the rebuild of it, but that's a bit off as I keep running into issues. Like... I want to streamline Bedlams code and make it more lightweight, but when I do that it stops working.
But the current version did get a few updates and shouldn't be as problematic as it was.

Rynhart error/slaver to slave bug: Fixed; I changed the check and it hasn't happened to me since, and my tester experienced it once, but she has noticed it since.

Puppetmaster bugs: Sort-of fixed; this was multiple bugs piling on top of eachother. Some of them have been fixed, some haven't, those that haven't are being worked on. Puppetmaster's code is weirdly weird.

Corruption/biomancy can't happen because it's always too late: Fixed. While the relevant mod is active, it shouldn't care if it's the afternoon or even the evening. Corruption and Biomancy should still fire.

Mutiny stopper: It's in, just flip the switch and your lovely compatriots won't try and steal your camp from you, no matter how much of a failure of a commander you are. Blacklisting them was tested, but honestly was a pain in the ass to setup and maintain and was stopped before I sunk too much time into it.

Other bugs:: I've been working on this, on and off, for six or so months, and I'm notably trash at taking notes, so I don't have a full list of fixes and changes.
The biggest one is still the reintroduction of Slave Leader.
 
Last edited:

Tsugumi

Well-Known Member
Oct 16, 2018
1,597
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358
Alexo19 Frank is not the one making it, so nobody knows. The only estimate right now is the sum of two timeframes, namely: "not before one person uploads the RAGS version" + "not before another person feels like converting and uploading it".
 

A.sapien

Newbie
Nov 9, 2017
71
44
221
A quick check, Corruption from the PC worked (though manual resets required) corruption from a unique slaver didnt. Also it seems like the clothing crafting menus are bugged out or did they move again and I just don't see them? I think those were the only bugs I noticed last night

Edit: Oh and I don't know if this game related or my RAGS install acting up, but I get wierd error messages when I load a quick save, "Error tying to quickload: Object reference not set to an instance of an object"
 

Frank N. Stein

Member
Modder
Aug 6, 2016
473
1,530
391
Are the dogs ok?
The dogs are fine. They lit a smoke afterwards and I left the money on the dresser.


Corruption and biomancy still bug out for me, saying they require a whole day.
A quick check, Corruption from the PC worked (though manual resets required) corruption from a unique slaver didnt. Also it seems like the clothing crafting menus are bugged out or did they move again and I just don't see them? I think those were the only bugs I noticed last night

Edit: Oh and I don't know if this game related or my RAGS install acting up, but I get wierd error messages when I load a quick save, "Error tying to quickload: Object reference not set to an instance of an object"
Corruption:
Fixing this now, I typo'd when making the event, so it was only checking for the PC's involvement as caster.
Clothing:
That's... a weird one. Nothing should have changed, and they worked fine for me when i ran my last test. I'll test this and see if I can apply a fix by tonight.

Hottest flame still unfixed?
Following up on this, I was confident I fixed it, but it appears I did not. I'll take another swing at it.
 

Lugebut

New Member
Jun 29, 2024
5
4
79
Following up on this, I was confident I fixed it, but it appears I did not. I'll take another swing at it.
It's not that critical, this can wait. It's just somewhat funny that the last "unique content" is in this state (idk how it was published without even passing a banal checks, classic bedlam). I decided to ask if it's still not working because I was planning to do a 100% completion run again this weekend. Not taking into account the art, the character itself is not so necessary.
 

PolarJade

Newbie
Sep 24, 2017
88
26
116
I'm having an issue where my potential slavers is stuck at one more than whatever I'm at, so I can't recruit two from the same event(like Spectacle)
 

PolarJade

Newbie
Sep 24, 2017
88
26
116
This is a novelty for me to ask, but do you have a save you can share?
I can't seem to recreate this one.
sure, had to use a drive link bc it's too large for f95

fwiw, I've tried changing the number of slavers down/up and it's always one more
 
5.00 star(s) 7 Votes