Is this a known bug for Rose debt biomancy? Wondering if it's a Regalia issue. Day three of five, pressing "Continue" doesn't load the next part of the scene, and the status bar stays broken. Ignore the visual tweaks to the player; that's just CSS.
Oh. Seems like it is.
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Okay, so this was driving me insane. I made the mistake of digging through the code to understand everything about the Rose debt quest line so nobody else has to. Or at least, enough to be useful
For starters, the primary break point is your gold debt ("Variables[5][5]", or "TheGame.Variables[495].VarArray[5][5]"). At each breakpoint, assuming you have completed the previous stage and the cooldown is met ("Rose - Cooldown" == 0), you can progress. Cooldown is always 12.
"Rose - Worked" is set to 1 when you have a debt demand from her, and 2 in the evening after.
2000 gold. This will start the "presenting with a hood" quest for 10 days. Relevant variable is "Rose - Posing". It starts at 0 and sticks up to 10. Will repeat until you hit the next breakpoint and finish posing (I think you have to pose 10 times but I did not care to find outif that's true.
3000 gold. This is the start of biomancing after posing is done (posing eq 10). "Rose - Biomancing" is set to 15 and will tick down to 10. "Rose - Opulent" ticks up from 0 and is what controls what result you get for biomancing you get. They're sequential and coded in such a way that if you already meet a condition for a stage or don't meet the condition, seemingly it just breaks. Amazing. It ticks up to 8 I believe. I'll explain the stages below.
4000 gold. After biomancing is done (biomancing eq 10, opulent eq 8 or 9), more posing but differently for 10 days. "Rose - Pose wo Hood" will be set to 20 and tick down to 10.
6000 gold. 10 days of free use. "Rose - Pose wo Hood" stays at 10, but now "Rose - Opulent" is reused and set to 20. It ticks down to 10. Will repeat on cooldown.
SKIPPING: If you skip the punishments, you'll tick "Rose - Skip" which appears to be randomly decided. If "Rose - Skip" is higher than a random number, it'll set back to 0 and you'll have the highest quality slave/slaver in your camp stolen to lower the debt.
BIOMANCING: Okay so this is the real headache and I'm not convinced that Bedlam's logic checks are accurate. In fact, I'm very sure it's broken. It theoretically goes from 0 to 8.
0. General breast or cock growth, depending.
1. Resilient
2. Enflamed Senses
3. New clothes (lingerie that specifically has a rose on it)
4. Small plug
5. Submissive. This one seemed to not want to fire.
6. Clothes again
7. Large plug and Anal Slut (which only fires if you have the clothes with the rose.)
8. Cunning. Except it fires at the same time as the previous one, despite that not being right.
The weird part is that at opulent eq 2 with resilient and enflamed, it just breaks (the bug I had). Anything over 2, seemingly it will fire the clothes no matter what if you don't have the clothes (even though it overrides the Rose dress, which gets repeatedly referenced by Rose if you still are wearing it. Bedlam why), and that's the default event. The plug overrides the examine text for Anal Slut, but the opulent values don't even align with the values in which the events trigger so it always shows the large plug. There's also two sets of examine for this, ones with the rose on the plug and ones without for Severina. With a double space typo for the latter, tisk tisk.
I can't seem to figure out why the status bar breaks though.