The entire system is broken. Some devs delay so that they can make dollars, which leads to frustration from the supporters. I wouldn't mind paying $40 for the entire game if it had good reviews, but that cost per update is absurd in my opinion. I recognize that this approach might not be good for devs either, as someone could pay one time, then post it and everyone else gets it free. I don't know the right answer. I just feel like its broken. Maybe a one-time cost plus in-game purchases is reasonable, but I don't like "pay-to-win" games either and it likely ends up in the same situation with someone posting the game for free and the devs not earning what they could or should for building the game. We all enjoy the games, so I think we'd like to see them continue their work, but where is the sweet spot for supporting them? I can't fund a game by myself, nor would I want to do that just so a game could be abandoned. Maybe someone can educate me on what else has been tried (or maybe I don't know how these devs are being paid).