Geralt_R
Member
- Jun 4, 2022
- 284
- 2,124
I am by no means a DAZ expert... but yes, you need quite a few skills. You need to know about composition, you need to know about lighting. You need to know about how and where to set up your virtual cameras, focal length, aperture etc. In many ways a VN is like writing and directing a tv show, only that you make still photos with some animations.I figured out creating a game like this requires plenty of movie director skills.
But you need to know how to pose characters, how they interact, what they should do in any given render like a director. And on top of that you need to know the quirks of DAZ or things like Blender. You need to rig internal skeletons, conform clothing (so it fits the body), apply textures, know a thing or two about shaders, make sure the materials look right (skin often tends to look like plastic in some games), then there's physics when you do animations etc. This is no easy task! And you can usually tell when someone knows a few things about composition and how to set up (virtual) cameras.
The renders in No More Money are really good. But a lot of work is put into that.